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243 lines
10 KiB
ReStructuredText
243 lines
10 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/TextureButton.xml.
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.. _class_TextureButton:
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TextureButton
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=============
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**Inherits:** :ref:`BaseButton<class_BaseButton>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
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Description
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-----------
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``TextureButton`` has the same functionality as :ref:`Button<class_Button>`, except it uses sprites instead of Godot's :ref:`Theme<class_Theme>` resource. It is faster to create, but it doesn't support localization like more complex :ref:`Control<class_Control>`\ s.
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The "normal" state must contain a texture (:ref:`texture_normal<class_TextureButton_property_texture_normal>`); other textures are optional.
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See also :ref:`BaseButton<class_BaseButton>` which contains common properties and methods associated with this node.
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Tutorials
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---------
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- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
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Properties
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----------
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`expand<class_TextureButton_property_expand>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureButton_property_flip_h>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureButton_property_flip_v>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`StretchMode<enum_TextureButton_StretchMode>` | :ref:`stretch_mode<class_TextureButton_property_stretch_mode>` | ``0`` |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`BitMap<class_BitMap>` | :ref:`texture_click_mask<class_TextureButton_property_texture_click_mask>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_disabled<class_TextureButton_property_texture_disabled>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_focused<class_TextureButton_property_texture_focused>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_hover<class_TextureButton_property_texture_hover>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_normal<class_TextureButton_property_texture_normal>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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| :ref:`Texture<class_Texture>` | :ref:`texture_pressed<class_TextureButton_property_texture_pressed>` | |
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+----------------------------------------------------+----------------------------------------------------------------------------+-----------+
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Enumerations
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------------
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.. _enum_TextureButton_StretchMode:
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.. _class_TextureButton_constant_STRETCH_SCALE:
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.. _class_TextureButton_constant_STRETCH_TILE:
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.. _class_TextureButton_constant_STRETCH_KEEP:
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.. _class_TextureButton_constant_STRETCH_KEEP_CENTERED:
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.. _class_TextureButton_constant_STRETCH_KEEP_ASPECT:
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.. _class_TextureButton_constant_STRETCH_KEEP_ASPECT_CENTERED:
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.. _class_TextureButton_constant_STRETCH_KEEP_ASPECT_COVERED:
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enum **StretchMode**:
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- **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
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- **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
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- **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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- **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
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- **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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- **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
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- **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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Property Descriptions
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---------------------
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.. _class_TextureButton_property_expand:
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- :ref:`bool<class_bool>` **expand**
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+-----------+-------------------+
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_expand(value) |
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+-----------+-------------------+
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| *Getter* | get_expand() |
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+-----------+-------------------+
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If ``true``, the texture stretches to the edges of the node's bounding rectangle using the :ref:`stretch_mode<class_TextureButton_property_stretch_mode>`. If ``false``, the texture will not scale with the node.
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----
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.. _class_TextureButton_property_flip_h:
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- :ref:`bool<class_bool>` **flip_h**
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+-----------+-------------------+
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_flip_h(value) |
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+-----------+-------------------+
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| *Getter* | is_flipped_h() |
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+-----------+-------------------+
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If ``true``, texture is flipped horizontally.
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----
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.. _class_TextureButton_property_flip_v:
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- :ref:`bool<class_bool>` **flip_v**
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+-----------+-------------------+
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_flip_v(value) |
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+-----------+-------------------+
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| *Getter* | is_flipped_v() |
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+-----------+-------------------+
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If ``true``, texture is flipped vertically.
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----
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.. _class_TextureButton_property_stretch_mode:
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- :ref:`StretchMode<enum_TextureButton_StretchMode>` **stretch_mode**
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+-----------+-------------------------+
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| *Default* | ``0`` |
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+-----------+-------------------------+
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| *Setter* | set_stretch_mode(value) |
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+-----------+-------------------------+
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| *Getter* | get_stretch_mode() |
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+-----------+-------------------------+
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Controls the texture's behavior when you resize the node's bounding rectangle, **only if** :ref:`expand<class_TextureButton_property_expand>` is ``true``. Set it to one of the :ref:`StretchMode<enum_TextureButton_StretchMode>` constants. See the constants to learn more.
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----
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.. _class_TextureButton_property_texture_click_mask:
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- :ref:`BitMap<class_BitMap>` **texture_click_mask**
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+----------+-----------------------+
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| *Setter* | set_click_mask(value) |
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+----------+-----------------------+
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| *Getter* | get_click_mask() |
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+----------+-----------------------+
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Pure black and white :ref:`BitMap<class_BitMap>` image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
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----
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.. _class_TextureButton_property_texture_disabled:
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- :ref:`Texture<class_Texture>` **texture_disabled**
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+----------+-----------------------------+
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| *Setter* | set_disabled_texture(value) |
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+----------+-----------------------------+
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| *Getter* | get_disabled_texture() |
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+----------+-----------------------------+
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Texture to display when the node is disabled. See :ref:`BaseButton.disabled<class_BaseButton_property_disabled>`.
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----
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.. _class_TextureButton_property_texture_focused:
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- :ref:`Texture<class_Texture>` **texture_focused**
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+----------+----------------------------+
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| *Setter* | set_focused_texture(value) |
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+----------+----------------------------+
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| *Getter* | get_focused_texture() |
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+----------+----------------------------+
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Texture to display when the node has mouse or keyboard focus.
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----
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.. _class_TextureButton_property_texture_hover:
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- :ref:`Texture<class_Texture>` **texture_hover**
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+----------+--------------------------+
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| *Setter* | set_hover_texture(value) |
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+----------+--------------------------+
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| *Getter* | get_hover_texture() |
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+----------+--------------------------+
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Texture to display when the mouse hovers the node.
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----
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.. _class_TextureButton_property_texture_normal:
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- :ref:`Texture<class_Texture>` **texture_normal**
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+----------+---------------------------+
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| *Setter* | set_normal_texture(value) |
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+----------+---------------------------+
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| *Getter* | get_normal_texture() |
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+----------+---------------------------+
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Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state.
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----
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.. _class_TextureButton_property_texture_pressed:
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- :ref:`Texture<class_Texture>` **texture_pressed**
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+----------+----------------------------+
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| *Setter* | set_pressed_texture(value) |
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+----------+----------------------------+
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| *Getter* | get_pressed_texture() |
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+----------+----------------------------+
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Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the :ref:`BaseButton.shortcut<class_BaseButton_property_shortcut>` key.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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