pandemonium_engine_docs/classes/class_textmesh.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/TextMesh.xml.
.. _class_TextMesh:
TextMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Generate an :ref:`PrimitiveMesh<class_PrimitiveMesh>` from the text.
Description
-----------
Generate an :ref:`PrimitiveMesh<class_PrimitiveMesh>` from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
Properties
----------
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`curve_step<class_TextMesh_property_curve_step>` | ``0.5`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`depth<class_TextMesh_property_depth>` | ``0.05`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`Font<class_Font>` | :ref:`font<class_TextMesh_property_font>` | |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`Align<enum_TextMesh_Align>` | :ref:`horizontal_alignment<class_TextMesh_property_horizontal_alignment>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`pixel_size<class_TextMesh_property_pixel_size>` | ``0.01`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`String<class_String>` | :ref:`text<class_TextMesh_property_text>` | ``""`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`uppercase<class_TextMesh_property_uppercase>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
Enumerations
------------
.. _enum_TextMesh_Align:
.. _class_TextMesh_constant_ALIGN_LEFT:
.. _class_TextMesh_constant_ALIGN_CENTER:
.. _class_TextMesh_constant_ALIGN_RIGHT:
enum **Align**:
- **ALIGN_LEFT** = **0** --- Align rows to the left (default).
- **ALIGN_CENTER** = **1** --- Align rows centered.
- **ALIGN_RIGHT** = **2** --- Align rows to the right.
Property Descriptions
---------------------
.. _class_TextMesh_property_curve_step:
- :ref:`float<class_float>` **curve_step**
+-----------+-----------------------+
| *Default* | ``0.5`` |
+-----------+-----------------------+
| *Setter* | set_curve_step(value) |
+-----------+-----------------------+
| *Getter* | get_curve_step() |
+-----------+-----------------------+
Step (in pixels) used to approximate Bézier curves.
----
.. _class_TextMesh_property_depth:
- :ref:`float<class_float>` **depth**
+-----------+------------------+
| *Default* | ``0.05`` |
+-----------+------------------+
| *Setter* | set_depth(value) |
+-----------+------------------+
| *Getter* | get_depth() |
+-----------+------------------+
Depths of the mesh, if set to ``0.0`` only front surface, is generated, and UV layout is changed to use full texture for the front face only.
----
.. _class_TextMesh_property_font:
- :ref:`Font<class_Font>` **font**
+----------+-----------------+
| *Setter* | set_font(value) |
+----------+-----------------+
| *Getter* | get_font() |
+----------+-----------------+
:ref:`Font<class_Font>` used for the ``TextMesh``'s text.
----
.. _class_TextMesh_property_horizontal_alignment:
- :ref:`Align<enum_TextMesh_Align>` **horizontal_alignment**
+-----------+---------------------------------+
| *Default* | ``1`` |
+-----------+---------------------------------+
| *Setter* | set_horizontal_alignment(value) |
+-----------+---------------------------------+
| *Getter* | get_horizontal_alignment() |
+-----------+---------------------------------+
Controls the text's horizontal alignment. Supports left, center and right. Set it to one of the :ref:`Align<enum_TextMesh_Align>` constants.
----
.. _class_TextMesh_property_pixel_size:
- :ref:`float<class_float>` **pixel_size**
+-----------+-----------------------+
| *Default* | ``0.01`` |
+-----------+-----------------------+
| *Setter* | set_pixel_size(value) |
+-----------+-----------------------+
| *Getter* | get_pixel_size() |
+-----------+-----------------------+
The size of one pixel's width on the text to scale it in 3D.
----
.. _class_TextMesh_property_text:
- :ref:`String<class_String>` **text**
+-----------+-----------------+
| *Default* | ``""`` |
+-----------+-----------------+
| *Setter* | set_text(value) |
+-----------+-----------------+
| *Getter* | get_text() |
+-----------+-----------------+
The text to generate mesh from.
----
.. _class_TextMesh_property_uppercase:
- :ref:`bool<class_bool>` **uppercase**
+-----------+----------------------+
| *Default* | ``false`` |
+-----------+----------------------+
| *Setter* | set_uppercase(value) |
+-----------+----------------------+
| *Getter* | is_uppercase() |
+-----------+----------------------+
If ``true``, all the text displays as UPPERCASE.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`