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54 lines
1.9 KiB
ReStructuredText
54 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/SphereShape.xml.
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.. _class_SphereShape:
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SphereShape
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===========
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**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Sphere shape for 3D collisions.
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Description
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-----------
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Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`. This shape is useful for modeling sphere-like 3D objects.
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Tutorials
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---------
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
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Properties
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----------
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+---------------------------+--------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`radius<class_SphereShape_property_radius>` | ``1.0`` |
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+---------------------------+--------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_SphereShape_property_radius:
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- :ref:`float<class_float>` **radius**
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+-----------+-------------------+
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| *Default* | ``1.0`` |
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+-----------+-------------------+
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| *Setter* | set_radius(value) |
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+-----------+-------------------+
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| *Getter* | get_radius() |
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+-----------+-------------------+
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The sphere's radius. The shape's diameter is double the radius.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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