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73 lines
3.0 KiB
ReStructuredText
73 lines
3.0 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Skeleton2D.xml.
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.. _class_Skeleton2D:
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Skeleton2D
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==========
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Skeleton for 2D characters and animated objects.
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Description
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-----------
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Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
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Tutorials
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---------
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- :doc:`../tutorials/animation/2d_skeletons`
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Methods
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-------
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+-----------------------------+-----------------------------------------------------------------------------------------+
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| :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_Skeleton2D_signal_bone_setup_changed:
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- **bone_setup_changed** **(** **)**
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Method Descriptions
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-------------------
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.. _class_Skeleton2D_method_get_bone:
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- :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
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Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
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----
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.. _class_Skeleton2D_method_get_bone_count:
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- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
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Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
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----
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.. _class_Skeleton2D_method_get_skeleton:
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- :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
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Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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