pandemonium_engine_docs/classes/class_skeleton2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Skeleton2D.xml.
.. _class_Skeleton2D:
Skeleton2D
==========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Skeleton for 2D characters and animated objects.
Description
-----------
Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
Tutorials
---------
- :doc:`../tutorials/animation/2d_skeletons`
Methods
-------
+-----------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------+-----------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
+-----------------------------+-----------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
+-----------------------------+-----------------------------------------------------------------------------------------+
Signals
-------
.. _class_Skeleton2D_signal_bone_setup_changed:
- **bone_setup_changed** **(** **)**
Method Descriptions
-------------------
.. _class_Skeleton2D_method_get_bone:
- :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
----
.. _class_Skeleton2D_method_get_bone_count:
- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
----
.. _class_Skeleton2D_method_get_skeleton:
- :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`