pandemonium_engine_docs/classes/class_shadermaterial.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ShaderMaterial.xml.
.. _class_ShaderMaterial:
ShaderMaterial
==============
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A material that uses a custom :ref:`Shader<class_Shader>` program.
Description
-----------
A material that uses a custom :ref:`Shader<class_Shader>` program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
\ **Note:** Due to a renderer limitation, emissive ``ShaderMaterial``\ s cannot emit light when used in a :ref:`GIProbe<class_GIProbe>`. Only emissive :ref:`SpatialMaterial<class_SpatialMaterial>`\ s can emit light in a :ref:`GIProbe<class_GIProbe>`.
Tutorials
---------
- :doc:`../tutorials/shaders/index`
Properties
----------
+-----------------------------+-----------------------------------------------------+
| :ref:`Shader<class_Shader>` | :ref:`shader<class_ShaderMaterial_property_shader>` |
+-----------------------------+-----------------------------------------------------+
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_shader_param<class_ShaderMaterial_method_get_shader_param>` **(** :ref:`String<class_String>` param **)** |const| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ShaderMaterial_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ShaderMaterial_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shader_param<class_ShaderMaterial_method_set_shader_param>` **(** :ref:`String<class_String>` param, :ref:`Variant<class_Variant>` value **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_ShaderMaterial_property_shader:
- :ref:`Shader<class_Shader>` **shader**
+----------+-------------------+
| *Setter* | set_shader(value) |
+----------+-------------------+
| *Getter* | get_shader() |
+----------+-------------------+
The :ref:`Shader<class_Shader>` program used to render this material.
Method Descriptions
-------------------
.. _class_ShaderMaterial_method_get_shader_param:
- :ref:`Variant<class_Variant>` **get_shader_param** **(** :ref:`String<class_String>` param **)** |const|
Returns the current value set for this material of a uniform in the shader.
----
.. _class_ShaderMaterial_method_property_can_revert:
- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
Returns ``true`` if the property identified by ``name`` can be reverted to a default value.
----
.. _class_ShaderMaterial_method_property_get_revert:
- :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
Returns the default value of the material property with given ``name``.
----
.. _class_ShaderMaterial_method_set_shader_param:
- void **set_shader_param** **(** :ref:`String<class_String>` param, :ref:`Variant<class_Variant>` value **)**
Changes the value set for this material of a uniform in the shader.
\ **Note:** ``param`` must match the name of the uniform in the code exactly.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`