pandemonium_engine_docs/classes/class_scripteditor.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ScriptEditor.xml.
.. _class_ScriptEditor:
ScriptEditor
============
**Inherits:** :ref:`PanelContainer<class_PanelContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Godot editor's script editor.
Description
-----------
**Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_script_editor<class_EditorInterface_method_get_script_editor>`.
Methods
-------
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_drop_data_fw<class_ScriptEditor_method_can_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`drop_data_fw<class_ScriptEditor_method_drop_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Script<class_Script>` | :ref:`get_current_script<class_ScriptEditor_method_get_current_script>` **(** **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_drag_data_fw<class_ScriptEditor_method_get_drag_data_fw>` **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_open_scripts<class_ScriptEditor_method_get_open_scripts>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`goto_line<class_ScriptEditor_method_goto_line>` **(** :ref:`int<class_int>` line_number **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`open_script_create_dialog<class_ScriptEditor_method_open_script_create_dialog>` **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reload_scripts<class_ScriptEditor_method_reload_scripts>` **(** **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_ScriptEditor_signal_editor_script_changed:
- **editor_script_changed** **(** :ref:`Script<class_Script>` script **)**
Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_Script>`.
----
.. _class_ScriptEditor_signal_script_close:
- **script_close** **(** :ref:`Script<class_Script>` script **)**
Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_Script>` that is going to be closed.
Method Descriptions
-------------------
.. _class_ScriptEditor_method_can_drop_data_fw:
- :ref:`bool<class_bool>` **can_drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)** |const|
----
.. _class_ScriptEditor_method_drop_data_fw:
- void **drop_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Variant<class_Variant>` data, :ref:`Control<class_Control>` from **)**
----
.. _class_ScriptEditor_method_get_current_script:
- :ref:`Script<class_Script>` **get_current_script** **(** **)**
Returns a :ref:`Script<class_Script>` that is currently active in editor.
----
.. _class_ScriptEditor_method_get_drag_data_fw:
- :ref:`Variant<class_Variant>` **get_drag_data_fw** **(** :ref:`Vector2<class_Vector2>` point, :ref:`Control<class_Control>` from **)**
----
.. _class_ScriptEditor_method_get_open_scripts:
- :ref:`Array<class_Array>` **get_open_scripts** **(** **)** |const|
Returns an array with all :ref:`Script<class_Script>` objects which are currently open in editor.
----
.. _class_ScriptEditor_method_goto_line:
- void **goto_line** **(** :ref:`int<class_int>` line_number **)**
Goes to the specified line in the current script.
----
.. _class_ScriptEditor_method_open_script_create_dialog:
- void **open_script_create_dialog** **(** :ref:`String<class_String>` base_name, :ref:`String<class_String>` base_path **)**
Opens the script create dialog. The script will extend ``base_name``. The file extension can be omitted from ``base_path``. It will be added based on the selected scripting language.
----
.. _class_ScriptEditor_method_reload_scripts:
- void **reload_scripts** **(** **)**
Reload all currently opened scripts from disk in case the file contents are newer.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`