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118 lines
4.9 KiB
ReStructuredText
118 lines
4.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/RootMotionView.xml.
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.. _class_RootMotionView:
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RootMotionView
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==============
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**Inherits:** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Editor-only helper for setting up root motion in :ref:`AnimationTree<class_AnimationTree>`.
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Description
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-----------
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*Root motion* refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also :ref:`AnimationTree<class_AnimationTree>`.
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\ **Note:** ``RootMotionView`` is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain :ref:`Node<class_Node>` in the running project. This means a script attached to a ``RootMotionView`` node *must* have ``extends Node`` instead of ``extends RootMotionView``. Additionally, it must not be a ``tool`` script.
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Tutorials
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---------
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- `Using AnimationTree - Root motion <../tutorials/animation/animation_tree.html#root-motion>`__
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Properties
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----------
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+---------------------------------+---------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`animation_path<class_RootMotionView_property_animation_path>` |
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+---------------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`cell_size<class_RootMotionView_property_cell_size>` |
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+---------------------------------+---------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_RootMotionView_property_color>` |
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+---------------------------------+---------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`radius<class_RootMotionView_property_radius>` |
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+---------------------------------+---------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`zero_y<class_RootMotionView_property_zero_y>` |
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+---------------------------------+---------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_RootMotionView_property_animation_path:
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- :ref:`NodePath<class_NodePath>` **animation_path**
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+----------+---------------------------+
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| *Setter* | set_animation_path(value) |
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+----------+---------------------------+
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| *Getter* | get_animation_path() |
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+----------+---------------------------+
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Path to an :ref:`AnimationTree<class_AnimationTree>` node to use as a basis for root motion.
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----
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.. _class_RootMotionView_property_cell_size:
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- :ref:`float<class_float>` **cell_size**
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+----------+----------------------+
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| *Setter* | set_cell_size(value) |
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+----------+----------------------+
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| *Getter* | get_cell_size() |
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+----------+----------------------+
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The grid's cell size in 3D units.
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----
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.. _class_RootMotionView_property_color:
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- :ref:`Color<class_Color>` **color**
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+----------+------------------+
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| *Setter* | set_color(value) |
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+----------+------------------+
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| *Getter* | get_color() |
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+----------+------------------+
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The grid's color.
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----
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.. _class_RootMotionView_property_radius:
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- :ref:`float<class_float>` **radius**
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+----------+-------------------+
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| *Setter* | set_radius(value) |
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+----------+-------------------+
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| *Getter* | get_radius() |
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+----------+-------------------+
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The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this :ref:`radius<class_RootMotionView_property_radius>` is reached.
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----
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.. _class_RootMotionView_property_zero_y:
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- :ref:`bool<class_bool>` **zero_y**
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+----------+-------------------+
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| *Setter* | set_zero_y(value) |
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+----------+-------------------+
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| *Getter* | get_zero_y() |
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+----------+-------------------+
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If ``true``, the grid's points will all be on the same Y coordinate (*local* Y = 0). If ``false``, the points' original Y coordinate is preserved.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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