pandemonium_engine_docs/classes/class_rootmotionview.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/RootMotionView.xml.
.. _class_RootMotionView:
RootMotionView
==============
**Inherits:** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Editor-only helper for setting up root motion in :ref:`AnimationTree<class_AnimationTree>`.
Description
-----------
*Root motion* refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also :ref:`AnimationTree<class_AnimationTree>`.
\ **Note:** ``RootMotionView`` is only visible in the editor. It will be hidden automatically in the running project, and will also be converted to a plain :ref:`Node<class_Node>` in the running project. This means a script attached to a ``RootMotionView`` node *must* have ``extends Node`` instead of ``extends RootMotionView``. Additionally, it must not be a ``tool`` script.
Tutorials
---------
- `Using AnimationTree - Root motion <../tutorials/animation/animation_tree.html#root-motion>`__
Properties
----------
+---------------------------------+---------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`animation_path<class_RootMotionView_property_animation_path>` |
+---------------------------------+---------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`cell_size<class_RootMotionView_property_cell_size>` |
+---------------------------------+---------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_RootMotionView_property_color>` |
+---------------------------------+---------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radius<class_RootMotionView_property_radius>` |
+---------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`zero_y<class_RootMotionView_property_zero_y>` |
+---------------------------------+---------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_RootMotionView_property_animation_path:
- :ref:`NodePath<class_NodePath>` **animation_path**
+----------+---------------------------+
| *Setter* | set_animation_path(value) |
+----------+---------------------------+
| *Getter* | get_animation_path() |
+----------+---------------------------+
Path to an :ref:`AnimationTree<class_AnimationTree>` node to use as a basis for root motion.
----
.. _class_RootMotionView_property_cell_size:
- :ref:`float<class_float>` **cell_size**
+----------+----------------------+
| *Setter* | set_cell_size(value) |
+----------+----------------------+
| *Getter* | get_cell_size() |
+----------+----------------------+
The grid's cell size in 3D units.
----
.. _class_RootMotionView_property_color:
- :ref:`Color<class_Color>` **color**
+----------+------------------+
| *Setter* | set_color(value) |
+----------+------------------+
| *Getter* | get_color() |
+----------+------------------+
The grid's color.
----
.. _class_RootMotionView_property_radius:
- :ref:`float<class_float>` **radius**
+----------+-------------------+
| *Setter* | set_radius(value) |
+----------+-------------------+
| *Getter* | get_radius() |
+----------+-------------------+
The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this :ref:`radius<class_RootMotionView_property_radius>` is reached.
----
.. _class_RootMotionView_property_zero_y:
- :ref:`bool<class_bool>` **zero_y**
+----------+-------------------+
| *Setter* | set_zero_y(value) |
+----------+-------------------+
| *Getter* | get_zero_y() |
+----------+-------------------+
If ``true``, the grid's points will all be on the same Y coordinate (*local* Y = 0). If ``false``, the points' original Y coordinate is preserved.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`