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49 lines
1.9 KiB
ReStructuredText
49 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/RID.xml.
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.. _class_RID:
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RID
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===
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Handle for a :ref:`Resource<class_Resource>`'s unique ID.
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Description
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-----------
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The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as :ref:`VisualServer<class_VisualServer>`.
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Methods
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-------
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+-----------------------+-------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`RID<class_RID_method_RID>` **(** :ref:`Object<class_Object>` from **)** |
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+-----------------------+-------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_id<class_RID_method_get_id>` **(** **)** |
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+-----------------------+-------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_RID_method_RID:
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- :ref:`RID<class_RID>` **RID** **(** :ref:`Object<class_Object>` from **)**
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Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
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----
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.. _class_RID_method_get_id:
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- :ref:`int<class_int>` **get_id** **(** **)**
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Returns the ID of the referenced resource.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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