pandemonium_engine_docs/classes/class_polygon2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Polygon2D.xml.
.. _class_Polygon2D:
Polygon2D
=========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A 2D polygon.
Description
-----------
A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
\ **Note:** By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` and :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>`.
Properties
----------
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PoolVector2Array( )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PoolVector2Array( )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
| :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PoolColorArray( )`` |
+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
Methods
-------
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_Polygon2D_property_antialiased:
- :ref:`bool<class_bool>` **antialiased**
+-----------+------------------------+
| *Default* | ``false`` |
+-----------+------------------------+
| *Setter* | set_antialiased(value) |
+-----------+------------------------+
| *Getter* | get_antialiased() |
+-----------+------------------------+
If ``true``, attempts to perform antialiasing for polygon edges by drawing a thin OpenGL smooth line on the edges.
\ **Note:** Due to how it works, built-in antialiasing will not look correct for translucent polygons and may not work on certain platforms. As a workaround, install the `Antialiased Line2D <https://github.com/godot-extended-libraries/godot-antialiased-line2d>`__ add-on then create an AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
----
.. _class_Polygon2D_property_bones:
- :ref:`Array<class_Array>` **bones**
+-----------+----------+
| *Default* | ``[ ]`` |
+-----------+----------+
----
.. _class_Polygon2D_property_color:
- :ref:`Color<class_Color>` **color**
+-----------+-------------------------+
| *Default* | ``Color( 1, 1, 1, 1 )`` |
+-----------+-------------------------+
| *Setter* | set_color(value) |
+-----------+-------------------------+
| *Getter* | get_color() |
+-----------+-------------------------+
The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
----
.. _class_Polygon2D_property_internal_vertex_count:
- :ref:`int<class_int>` **internal_vertex_count**
+-----------+----------------------------------+
| *Default* | ``0`` |
+-----------+----------------------------------+
| *Setter* | set_internal_vertex_count(value) |
+-----------+----------------------------------+
| *Getter* | get_internal_vertex_count() |
+-----------+----------------------------------+
----
.. _class_Polygon2D_property_invert_border:
- :ref:`float<class_float>` **invert_border**
+-----------+--------------------------+
| *Default* | ``100.0`` |
+-----------+--------------------------+
| *Setter* | set_invert_border(value) |
+-----------+--------------------------+
| *Getter* | get_invert_border() |
+-----------+--------------------------+
Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
----
.. _class_Polygon2D_property_invert_enable:
- :ref:`bool<class_bool>` **invert_enable**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_invert(value) |
+-----------+-------------------+
| *Getter* | get_invert() |
+-----------+-------------------+
If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
----
.. _class_Polygon2D_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_offset(value) |
+-----------+---------------------+
| *Getter* | get_offset() |
+-----------+---------------------+
The offset applied to each vertex.
----
.. _class_Polygon2D_property_polygon:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
+-----------+--------------------------+
| *Default* | ``PoolVector2Array( )`` |
+-----------+--------------------------+
| *Setter* | set_polygon(value) |
+-----------+--------------------------+
| *Getter* | get_polygon() |
+-----------+--------------------------+
The polygon's list of vertices. The final point will be connected to the first.
\ **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
----
.. _class_Polygon2D_property_polygons:
- :ref:`Array<class_Array>` **polygons**
+-----------+---------------------+
| *Default* | ``[ ]`` |
+-----------+---------------------+
| *Setter* | set_polygons(value) |
+-----------+---------------------+
| *Getter* | get_polygons() |
+-----------+---------------------+
----
.. _class_Polygon2D_property_skeleton:
- :ref:`NodePath<class_NodePath>` **skeleton**
+-----------+---------------------+
| *Default* | ``NodePath("")`` |
+-----------+---------------------+
| *Setter* | set_skeleton(value) |
+-----------+---------------------+
| *Getter* | get_skeleton() |
+-----------+---------------------+
----
.. _class_Polygon2D_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
The polygon's fill texture. Use ``uv`` to set texture coordinates.
----
.. _class_Polygon2D_property_texture_offset:
- :ref:`Vector2<class_Vector2>` **texture_offset**
+-----------+---------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------------+
| *Setter* | set_texture_offset(value) |
+-----------+---------------------------+
| *Getter* | get_texture_offset() |
+-----------+---------------------------+
Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
----
.. _class_Polygon2D_property_texture_rotation:
- :ref:`float<class_float>` **texture_rotation**
+----------+-----------------------------+
| *Setter* | set_texture_rotation(value) |
+----------+-----------------------------+
| *Getter* | get_texture_rotation() |
+----------+-----------------------------+
The texture's rotation in radians.
----
.. _class_Polygon2D_property_texture_rotation_degrees:
- :ref:`float<class_float>` **texture_rotation_degrees**
+-----------+-------------------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------------------+
| *Setter* | set_texture_rotation_degrees(value) |
+-----------+-------------------------------------+
| *Getter* | get_texture_rotation_degrees() |
+-----------+-------------------------------------+
The texture's rotation in degrees.
----
.. _class_Polygon2D_property_texture_scale:
- :ref:`Vector2<class_Vector2>` **texture_scale**
+-----------+--------------------------+
| *Default* | ``Vector2( 1, 1 )`` |
+-----------+--------------------------+
| *Setter* | set_texture_scale(value) |
+-----------+--------------------------+
| *Getter* | get_texture_scale() |
+-----------+--------------------------+
Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
----
.. _class_Polygon2D_property_uv:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
+-----------+--------------------------+
| *Default* | ``PoolVector2Array( )`` |
+-----------+--------------------------+
| *Setter* | set_uv(value) |
+-----------+--------------------------+
| *Getter* | get_uv() |
+-----------+--------------------------+
Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
----
.. _class_Polygon2D_property_vertex_colors:
- :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
+-----------+--------------------------+
| *Default* | ``PoolColorArray( )`` |
+-----------+--------------------------+
| *Setter* | set_vertex_colors(value) |
+-----------+--------------------------+
| *Getter* | get_vertex_colors() |
+-----------+--------------------------+
Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
Method Descriptions
-------------------
.. _class_Polygon2D_method_add_bone:
- void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
Adds a bone with the specified ``path`` and ``weights``.
----
.. _class_Polygon2D_method_clear_bones:
- void **clear_bones** **(** **)**
Removes all bones from this ``Polygon2D``.
----
.. _class_Polygon2D_method_erase_bone:
- void **erase_bone** **(** :ref:`int<class_int>` index **)**
Removes the specified bone from this ``Polygon2D``.
----
.. _class_Polygon2D_method_get_bone_count:
- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
Returns the number of bones in this ``Polygon2D``.
----
.. _class_Polygon2D_method_get_bone_path:
- :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
Returns the path to the node associated with the specified bone.
----
.. _class_Polygon2D_method_get_bone_weights:
- :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
Returns the height values of the specified bone.
----
.. _class_Polygon2D_method_set_bone_path:
- void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
Sets the path to the node associated with the specified bone.
----
.. _class_Polygon2D_method_set_bone_weights:
- void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
Sets the weight values for the specified bone.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`