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413 lines
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ReStructuredText
413 lines
20 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Polygon2D.xml.
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.. _class_Polygon2D:
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Polygon2D
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=========
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A 2D polygon.
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Description
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-----------
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A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
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\ **Note:** By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` and :ref:`ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>`.
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Properties
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----------
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PoolVector2Array( )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PoolVector2Array( )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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| :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PoolColorArray( )`` |
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+-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
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Methods
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-------
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** |const| |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** |const| |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** |const| |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
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+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_Polygon2D_property_antialiased:
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- :ref:`bool<class_bool>` **antialiased**
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+-----------+------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------+
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| *Setter* | set_antialiased(value) |
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+-----------+------------------------+
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| *Getter* | get_antialiased() |
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+-----------+------------------------+
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If ``true``, attempts to perform antialiasing for polygon edges by drawing a thin OpenGL smooth line on the edges.
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\ **Note:** Due to how it works, built-in antialiasing will not look correct for translucent polygons and may not work on certain platforms. As a workaround, install the `Antialiased Line2D <https://github.com/godot-extended-libraries/godot-antialiased-line2d>`__ add-on then create an AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps to perform antialiasing.
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----
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.. _class_Polygon2D_property_bones:
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- :ref:`Array<class_Array>` **bones**
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+-----------+----------+
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| *Default* | ``[ ]`` |
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+-----------+----------+
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----
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.. _class_Polygon2D_property_color:
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- :ref:`Color<class_Color>` **color**
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+-----------+-------------------------+
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| *Default* | ``Color( 1, 1, 1, 1 )`` |
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+-----------+-------------------------+
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| *Setter* | set_color(value) |
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+-----------+-------------------------+
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| *Getter* | get_color() |
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+-----------+-------------------------+
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The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
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----
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.. _class_Polygon2D_property_internal_vertex_count:
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- :ref:`int<class_int>` **internal_vertex_count**
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+-----------+----------------------------------+
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| *Default* | ``0`` |
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+-----------+----------------------------------+
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| *Setter* | set_internal_vertex_count(value) |
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+-----------+----------------------------------+
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| *Getter* | get_internal_vertex_count() |
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+-----------+----------------------------------+
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----
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.. _class_Polygon2D_property_invert_border:
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- :ref:`float<class_float>` **invert_border**
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+-----------+--------------------------+
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| *Default* | ``100.0`` |
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+-----------+--------------------------+
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| *Setter* | set_invert_border(value) |
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+-----------+--------------------------+
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| *Getter* | get_invert_border() |
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+-----------+--------------------------+
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Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
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----
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.. _class_Polygon2D_property_invert_enable:
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- :ref:`bool<class_bool>` **invert_enable**
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+-----------+-------------------+
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_invert(value) |
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+-----------+-------------------+
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| *Getter* | get_invert() |
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+-----------+-------------------+
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If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
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----
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.. _class_Polygon2D_property_offset:
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- :ref:`Vector2<class_Vector2>` **offset**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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| *Setter* | set_offset(value) |
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+-----------+---------------------+
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| *Getter* | get_offset() |
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+-----------+---------------------+
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The offset applied to each vertex.
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----
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.. _class_Polygon2D_property_polygon:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
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+-----------+--------------------------+
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| *Default* | ``PoolVector2Array( )`` |
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+-----------+--------------------------+
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| *Setter* | set_polygon(value) |
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+-----------+--------------------------+
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| *Getter* | get_polygon() |
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+-----------+--------------------------+
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The polygon's list of vertices. The final point will be connected to the first.
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\ **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
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----
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.. _class_Polygon2D_property_polygons:
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- :ref:`Array<class_Array>` **polygons**
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+-----------+---------------------+
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| *Default* | ``[ ]`` |
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+-----------+---------------------+
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| *Setter* | set_polygons(value) |
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+-----------+---------------------+
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| *Getter* | get_polygons() |
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+-----------+---------------------+
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----
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.. _class_Polygon2D_property_skeleton:
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- :ref:`NodePath<class_NodePath>` **skeleton**
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+-----------+---------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+---------------------+
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| *Setter* | set_skeleton(value) |
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+-----------+---------------------+
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| *Getter* | get_skeleton() |
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+-----------+---------------------+
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----
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.. _class_Polygon2D_property_texture:
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- :ref:`Texture<class_Texture>` **texture**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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The polygon's fill texture. Use ``uv`` to set texture coordinates.
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----
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.. _class_Polygon2D_property_texture_offset:
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- :ref:`Vector2<class_Vector2>` **texture_offset**
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+-----------+---------------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------------+
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| *Setter* | set_texture_offset(value) |
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+-----------+---------------------------+
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| *Getter* | get_texture_offset() |
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+-----------+---------------------------+
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Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
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----
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.. _class_Polygon2D_property_texture_rotation:
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- :ref:`float<class_float>` **texture_rotation**
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+----------+-----------------------------+
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| *Setter* | set_texture_rotation(value) |
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+----------+-----------------------------+
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| *Getter* | get_texture_rotation() |
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+----------+-----------------------------+
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The texture's rotation in radians.
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----
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.. _class_Polygon2D_property_texture_rotation_degrees:
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- :ref:`float<class_float>` **texture_rotation_degrees**
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+-----------+-------------------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------------------+
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| *Setter* | set_texture_rotation_degrees(value) |
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+-----------+-------------------------------------+
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| *Getter* | get_texture_rotation_degrees() |
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+-----------+-------------------------------------+
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The texture's rotation in degrees.
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----
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.. _class_Polygon2D_property_texture_scale:
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- :ref:`Vector2<class_Vector2>` **texture_scale**
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+-----------+--------------------------+
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| *Default* | ``Vector2( 1, 1 )`` |
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+-----------+--------------------------+
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| *Setter* | set_texture_scale(value) |
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+-----------+--------------------------+
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| *Getter* | get_texture_scale() |
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+-----------+--------------------------+
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Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
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----
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.. _class_Polygon2D_property_uv:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
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+-----------+--------------------------+
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| *Default* | ``PoolVector2Array( )`` |
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+-----------+--------------------------+
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| *Setter* | set_uv(value) |
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+-----------+--------------------------+
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| *Getter* | get_uv() |
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+-----------+--------------------------+
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Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
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----
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.. _class_Polygon2D_property_vertex_colors:
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- :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
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+-----------+--------------------------+
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| *Default* | ``PoolColorArray( )`` |
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+-----------+--------------------------+
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| *Setter* | set_vertex_colors(value) |
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+-----------+--------------------------+
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| *Getter* | get_vertex_colors() |
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+-----------+--------------------------+
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Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
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Method Descriptions
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-------------------
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.. _class_Polygon2D_method_add_bone:
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- void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
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Adds a bone with the specified ``path`` and ``weights``.
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----
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.. _class_Polygon2D_method_clear_bones:
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- void **clear_bones** **(** **)**
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Removes all bones from this ``Polygon2D``.
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----
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.. _class_Polygon2D_method_erase_bone:
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- void **erase_bone** **(** :ref:`int<class_int>` index **)**
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Removes the specified bone from this ``Polygon2D``.
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----
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.. _class_Polygon2D_method_get_bone_count:
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- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
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Returns the number of bones in this ``Polygon2D``.
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----
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.. _class_Polygon2D_method_get_bone_path:
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- :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** |const|
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Returns the path to the node associated with the specified bone.
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----
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.. _class_Polygon2D_method_get_bone_weights:
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- :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** |const|
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Returns the height values of the specified bone.
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----
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.. _class_Polygon2D_method_set_bone_path:
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- void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
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Sets the path to the node associated with the specified bone.
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----
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.. _class_Polygon2D_method_set_bone_weights:
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- void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
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Sets the weight values for the specified bone.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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