mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-23 15:17:21 +01:00
29 lines
1.7 KiB
ReStructuredText
29 lines
1.7 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/PointMesh.xml.
|
|
|
|
.. _class_PointMesh:
|
|
|
|
PointMesh
|
|
=========
|
|
|
|
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
|
|
|
Mesh with a single Point primitive.
|
|
|
|
Description
|
|
-----------
|
|
|
|
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
|
|
|
|
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`SpatialMaterial<class_SpatialMaterial>` by setting :ref:`SpatialMaterial.flags_use_point_size<class_SpatialMaterial_property_flags_use_point_size>` and the variable :ref:`SpatialMaterial.params_point_size<class_SpatialMaterial_property_params_point_size>`.
|
|
|
|
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|