pandemonium_engine_docs/classes/class_physicsshapequeryparameters.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/PhysicsShapeQueryParameters.xml.
.. _class_PhysicsShapeQueryParameters:
PhysicsShapeQueryParameters
===========================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Parameters to be sent to a 3D shape physics query.
Description
-----------
This class contains the shape and other parameters for 3D intersection/collision queries.
Properties
----------
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsShapeQueryParameters_property_collide_with_areas>` | ``false`` |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsShapeQueryParameters_property_collide_with_bodies>` | ``true`` |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsShapeQueryParameters_property_collision_mask>` | ``2147483647`` |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsShapeQueryParameters_property_exclude>` | ``[ ]`` |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_PhysicsShapeQueryParameters_property_margin>` | ``0.0`` |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`shape_rid<class_PhysicsShapeQueryParameters_property_shape_rid>` | |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`transform<class_PhysicsShapeQueryParameters_property_transform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
+-----------------------------------+--------------------------------------------------------------------------------------------+-----------------------------------------------------+
Methods
-------
+------+------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_PhysicsShapeQueryParameters_method_set_shape>` **(** :ref:`Resource<class_Resource>` shape **)** |
+------+------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_PhysicsShapeQueryParameters_property_collide_with_areas:
- :ref:`bool<class_bool>` **collide_with_areas**
+-----------+---------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------+
| *Setter* | set_collide_with_areas(value) |
+-----------+---------------------------------+
| *Getter* | is_collide_with_areas_enabled() |
+-----------+---------------------------------+
If ``true``, the query will take :ref:`Area<class_Area>`\ s into account.
----
.. _class_PhysicsShapeQueryParameters_property_collide_with_bodies:
- :ref:`bool<class_bool>` **collide_with_bodies**
+-----------+----------------------------------+
| *Default* | ``true`` |
+-----------+----------------------------------+
| *Setter* | set_collide_with_bodies(value) |
+-----------+----------------------------------+
| *Getter* | is_collide_with_bodies_enabled() |
+-----------+----------------------------------+
If ``true``, the query will take :ref:`PhysicsBody<class_PhysicsBody>`\ s into account.
----
.. _class_PhysicsShapeQueryParameters_property_collision_mask:
- :ref:`int<class_int>` **collision_mask**
+-----------+---------------------------+
| *Default* | ``2147483647`` |
+-----------+---------------------------+
| *Setter* | set_collision_mask(value) |
+-----------+---------------------------+
| *Getter* | get_collision_mask() |
+-----------+---------------------------+
The physics layer(s) the query will take into account (as a bitmask). See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
----
.. _class_PhysicsShapeQueryParameters_property_exclude:
- :ref:`Array<class_Array>` **exclude**
+-----------+--------------------+
| *Default* | ``[ ]`` |
+-----------+--------------------+
| *Setter* | set_exclude(value) |
+-----------+--------------------+
| *Getter* | get_exclude() |
+-----------+--------------------+
The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
----
.. _class_PhysicsShapeQueryParameters_property_margin:
- :ref:`float<class_float>` **margin**
+-----------+-------------------+
| *Default* | ``0.0`` |
+-----------+-------------------+
| *Setter* | set_margin(value) |
+-----------+-------------------+
| *Getter* | get_margin() |
+-----------+-------------------+
The collision margin for the shape.
----
.. _class_PhysicsShapeQueryParameters_property_shape_rid:
- :ref:`RID<class_RID>` **shape_rid**
+----------+----------------------+
| *Setter* | set_shape_rid(value) |
+----------+----------------------+
| *Getter* | get_shape_rid() |
+----------+----------------------+
The queried shape's :ref:`RID<class_RID>`. See also :ref:`set_shape<class_PhysicsShapeQueryParameters_method_set_shape>`.
----
.. _class_PhysicsShapeQueryParameters_property_transform:
- :ref:`Transform<class_Transform>` **transform**
+-----------+-----------------------------------------------------+
| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
+-----------+-----------------------------------------------------+
| *Setter* | set_transform(value) |
+-----------+-----------------------------------------------------+
| *Getter* | get_transform() |
+-----------+-----------------------------------------------------+
The queried shape's transform matrix.
Method Descriptions
-------------------
.. _class_PhysicsShapeQueryParameters_method_set_shape:
- void **set_shape** **(** :ref:`Resource<class_Resource>` shape **)**
Sets the :ref:`Shape<class_Shape>` that will be used for collision/intersection queries.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`