pandemonium_engine_docs/classes/class_meshinstance2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/MeshInstance2D.xml.
.. _class_MeshInstance2D:
MeshInstance2D
==============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D.
Description
-----------
Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D. A ``MeshInstance2D`` can be automatically created from an existing :ref:`Sprite<class_Sprite>` via a tool in the editor toolbar. Select the :ref:`Sprite<class_Sprite>` node, then choose **Sprite > Convert to MeshInstance2D** at the top of the 2D editor viewport.
Tutorials
---------
- :doc:`../tutorials/2d/2d_meshes`
Properties
----------
+-------------------------------+-------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance2D_property_mesh>` |
+-------------------------------+-------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`normal_map<class_MeshInstance2D_property_normal_map>` |
+-------------------------------+-------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_MeshInstance2D_property_texture>` |
+-------------------------------+-------------------------------------------------------------+
Signals
-------
.. _class_MeshInstance2D_signal_texture_changed:
- **texture_changed** **(** **)**
Emitted when the :ref:`texture<class_MeshInstance2D_property_texture>` is changed.
Property Descriptions
---------------------
.. _class_MeshInstance2D_property_mesh:
- :ref:`Mesh<class_Mesh>` **mesh**
+----------+-----------------+
| *Setter* | set_mesh(value) |
+----------+-----------------+
| *Getter* | get_mesh() |
+----------+-----------------+
The :ref:`Mesh<class_Mesh>` that will be drawn by the ``MeshInstance2D``.
----
.. _class_MeshInstance2D_property_normal_map:
- :ref:`Texture<class_Texture>` **normal_map**
+----------+-----------------------+
| *Setter* | set_normal_map(value) |
+----------+-----------------------+
| *Getter* | get_normal_map() |
+----------+-----------------------+
The normal map that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`.
\ **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
----
.. _class_MeshInstance2D_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
The :ref:`Texture<class_Texture>` that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`. Can be accessed as ``TEXTURE`` in CanvasItem shader.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`