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ReStructuredText
379 lines
17 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Mesh.xml.
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.. _class_Mesh:
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Mesh
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====
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`ArrayMesh<class_ArrayMesh>`, :ref:`PrimitiveMesh<class_PrimitiveMesh>`
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A :ref:`Resource<class_Resource>` that contains vertex array-based geometry.
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Description
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-----------
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Mesh is a type of :ref:`Resource<class_Resource>` that contains vertex array-based geometry, divided in *surfaces*. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
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Tutorials
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---------
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- `3D Material Testers Demo <https://godotengine.org/asset-library/asset/123>`__
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- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+-------------------------------+-------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+-------------------------------------------------------------------+---------------------+
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Methods
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-------
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Shape<class_Shape>` | :ref:`create_convex_shape<class_Mesh_method_create_convex_shape>` **(** :ref:`bool<class_bool>` clean=true, :ref:`bool<class_bool>` simplify=false **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`create_outline<class_Mesh_method_create_outline>` **(** :ref:`float<class_float>` margin **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Shape<class_Shape>` | :ref:`create_trimesh_shape<class_Mesh_method_create_trimesh_shape>` **(** **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_Mesh_method_generate_triangle_mesh>` **(** **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AABB<class_AABB>` | :ref:`get_aabb<class_Mesh_method_get_aabb>` **(** **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`get_faces<class_Mesh_method_get_faces>` **(** **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_surface_count<class_Mesh_method_get_surface_count>` **(** **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`surface_get_arrays<class_Mesh_method_surface_get_arrays>` **(** :ref:`int<class_int>` surf_idx **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`surface_get_blend_shape_arrays<class_Mesh_method_surface_get_blend_shape_arrays>` **(** :ref:`int<class_int>` surf_idx **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`surface_get_material<class_Mesh_method_surface_get_material>` **(** :ref:`int<class_int>` surf_idx **)** |const| |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`surface_set_material<class_Mesh_method_surface_set_material>` **(** :ref:`int<class_int>` surf_idx, :ref:`Material<class_Material>` material **)** |
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+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_Mesh_PrimitiveType:
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.. _class_Mesh_constant_PRIMITIVE_POINTS:
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.. _class_Mesh_constant_PRIMITIVE_LINES:
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.. _class_Mesh_constant_PRIMITIVE_LINE_STRIP:
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.. _class_Mesh_constant_PRIMITIVE_LINE_LOOP:
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.. _class_Mesh_constant_PRIMITIVE_TRIANGLES:
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.. _class_Mesh_constant_PRIMITIVE_TRIANGLE_STRIP:
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.. _class_Mesh_constant_PRIMITIVE_TRIANGLE_FAN:
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enum **PrimitiveType**:
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- **PRIMITIVE_POINTS** = **0** --- Render array as points (one vertex equals one point).
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- **PRIMITIVE_LINES** = **1** --- Render array as lines (every two vertices a line is created).
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- **PRIMITIVE_LINE_STRIP** = **2** --- Render array as line strip.
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- **PRIMITIVE_LINE_LOOP** = **3** --- Render array as line loop (like line strip, but closed).
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- **PRIMITIVE_TRIANGLES** = **4** --- Render array as triangles (every three vertices a triangle is created).
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- **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Render array as triangle strips.
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- **PRIMITIVE_TRIANGLE_FAN** = **6** --- Render array as triangle fans.
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----
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.. _enum_Mesh_BlendShapeMode:
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.. _class_Mesh_constant_BLEND_SHAPE_MODE_NORMALIZED:
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.. _class_Mesh_constant_BLEND_SHAPE_MODE_RELATIVE:
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enum **BlendShapeMode**:
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- **BLEND_SHAPE_MODE_NORMALIZED** = **0** --- Blend shapes are normalized.
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- **BLEND_SHAPE_MODE_RELATIVE** = **1** --- Blend shapes are relative to base weight.
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----
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.. _enum_Mesh_ArrayFormat:
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.. _class_Mesh_constant_ARRAY_FORMAT_VERTEX:
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.. _class_Mesh_constant_ARRAY_FORMAT_NORMAL:
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.. _class_Mesh_constant_ARRAY_FORMAT_TANGENT:
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.. _class_Mesh_constant_ARRAY_FORMAT_COLOR:
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.. _class_Mesh_constant_ARRAY_FORMAT_TEX_UV:
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.. _class_Mesh_constant_ARRAY_FORMAT_TEX_UV2:
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.. _class_Mesh_constant_ARRAY_FORMAT_BONES:
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.. _class_Mesh_constant_ARRAY_FORMAT_WEIGHTS:
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.. _class_Mesh_constant_ARRAY_FORMAT_INDEX:
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.. _class_Mesh_constant_ARRAY_COMPRESS_BASE:
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.. _class_Mesh_constant_ARRAY_COMPRESS_VERTEX:
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.. _class_Mesh_constant_ARRAY_COMPRESS_NORMAL:
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.. _class_Mesh_constant_ARRAY_COMPRESS_TANGENT:
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.. _class_Mesh_constant_ARRAY_COMPRESS_COLOR:
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.. _class_Mesh_constant_ARRAY_COMPRESS_TEX_UV:
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.. _class_Mesh_constant_ARRAY_COMPRESS_TEX_UV2:
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.. _class_Mesh_constant_ARRAY_COMPRESS_BONES:
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.. _class_Mesh_constant_ARRAY_COMPRESS_WEIGHTS:
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.. _class_Mesh_constant_ARRAY_COMPRESS_INDEX:
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.. _class_Mesh_constant_ARRAY_FLAG_USE_2D_VERTICES:
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.. _class_Mesh_constant_ARRAY_FLAG_USE_16_BIT_BONES:
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.. _class_Mesh_constant_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION:
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.. _class_Mesh_constant_ARRAY_COMPRESS_DEFAULT:
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enum **ArrayFormat**:
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- **ARRAY_FORMAT_VERTEX** = **1** --- Mesh array contains vertices. All meshes require a vertex array so this should always be present.
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- **ARRAY_FORMAT_NORMAL** = **2** --- Mesh array contains normals.
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- **ARRAY_FORMAT_TANGENT** = **4** --- Mesh array contains tangents.
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- **ARRAY_FORMAT_COLOR** = **8** --- Mesh array contains colors.
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- **ARRAY_FORMAT_TEX_UV** = **16** --- Mesh array contains UVs.
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- **ARRAY_FORMAT_TEX_UV2** = **32** --- Mesh array contains second UV.
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- **ARRAY_FORMAT_BONES** = **64** --- Mesh array contains bones.
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- **ARRAY_FORMAT_WEIGHTS** = **128** --- Mesh array contains bone weights.
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- **ARRAY_FORMAT_INDEX** = **256** --- Mesh array uses indices.
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- **ARRAY_COMPRESS_BASE** = **9** --- Used internally to calculate other ``ARRAY_COMPRESS_*`` enum values. Do not use.
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- **ARRAY_COMPRESS_VERTEX** = **512** --- Flag used to mark a compressed (half float) vertex array.
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- **ARRAY_COMPRESS_NORMAL** = **1024** --- Flag used to mark a compressed (half float) normal array.
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- **ARRAY_COMPRESS_TANGENT** = **2048** --- Flag used to mark a compressed (half float) tangent array.
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- **ARRAY_COMPRESS_COLOR** = **4096** --- Flag used to mark a compressed (half float) color array.
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- **ARRAY_COMPRESS_TEX_UV** = **8192** --- Flag used to mark a compressed (half float) UV coordinates array.
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- **ARRAY_COMPRESS_TEX_UV2** = **16384** --- Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
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- **ARRAY_COMPRESS_BONES** = **32768** --- Flag used to mark a compressed bone array.
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- **ARRAY_COMPRESS_WEIGHTS** = **65536** --- Flag used to mark a compressed (half float) weight array.
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- **ARRAY_COMPRESS_INDEX** = **131072** --- Flag used to mark a compressed index array.
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- **ARRAY_FLAG_USE_2D_VERTICES** = **262144** --- Flag used to mark that the array contains 2D vertices.
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- **ARRAY_FLAG_USE_16_BIT_BONES** = **524288** --- Flag used to mark that the array uses 16-bit bones instead of 8-bit.
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- **ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION** = **2097152** --- Flag used to mark that the array uses an octahedral representation of normal and tangent vectors rather than cartesian.
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- **ARRAY_COMPRESS_DEFAULT** = **2194432** --- Used to set flags :ref:`ARRAY_COMPRESS_VERTEX<class_Mesh_constant_ARRAY_COMPRESS_VERTEX>`, :ref:`ARRAY_COMPRESS_NORMAL<class_Mesh_constant_ARRAY_COMPRESS_NORMAL>`, :ref:`ARRAY_COMPRESS_TANGENT<class_Mesh_constant_ARRAY_COMPRESS_TANGENT>`, :ref:`ARRAY_COMPRESS_COLOR<class_Mesh_constant_ARRAY_COMPRESS_COLOR>`, :ref:`ARRAY_COMPRESS_TEX_UV<class_Mesh_constant_ARRAY_COMPRESS_TEX_UV>`, :ref:`ARRAY_COMPRESS_TEX_UV2<class_Mesh_constant_ARRAY_COMPRESS_TEX_UV2>`, :ref:`ARRAY_COMPRESS_WEIGHTS<class_Mesh_constant_ARRAY_COMPRESS_WEIGHTS>`, and :ref:`ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION<class_Mesh_constant_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION>` quickly.
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----
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.. _enum_Mesh_ArrayType:
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.. _class_Mesh_constant_ARRAY_VERTEX:
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.. _class_Mesh_constant_ARRAY_NORMAL:
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.. _class_Mesh_constant_ARRAY_TANGENT:
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.. _class_Mesh_constant_ARRAY_COLOR:
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.. _class_Mesh_constant_ARRAY_TEX_UV:
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.. _class_Mesh_constant_ARRAY_TEX_UV2:
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.. _class_Mesh_constant_ARRAY_BONES:
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.. _class_Mesh_constant_ARRAY_WEIGHTS:
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.. _class_Mesh_constant_ARRAY_INDEX:
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.. _class_Mesh_constant_ARRAY_MAX:
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enum **ArrayType**:
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- **ARRAY_VERTEX** = **0** --- Array of vertices.
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- **ARRAY_NORMAL** = **1** --- Array of normals.
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- **ARRAY_TANGENT** = **2** --- Array of tangents as an array of floats, 4 floats per tangent.
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- **ARRAY_COLOR** = **3** --- Array of colors.
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- **ARRAY_TEX_UV** = **4** --- Array of UV coordinates.
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- **ARRAY_TEX_UV2** = **5** --- Array of second set of UV coordinates.
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- **ARRAY_BONES** = **6** --- Array of bone data.
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- **ARRAY_WEIGHTS** = **7** --- Array of weights.
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- **ARRAY_INDEX** = **8** --- Array of indices.
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- **ARRAY_MAX** = **9** --- Represents the size of the :ref:`ArrayType<enum_Mesh_ArrayType>` enum.
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Property Descriptions
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---------------------
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.. _class_Mesh_property_lightmap_size_hint:
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- :ref:`Vector2<class_Vector2>` **lightmap_size_hint**
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+-----------+-------------------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+-------------------------------+
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| *Setter* | set_lightmap_size_hint(value) |
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+-----------+-------------------------------+
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| *Getter* | get_lightmap_size_hint() |
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+-----------+-------------------------------+
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Sets a hint to be used for lightmap resolution in :ref:`BakedLightmap<class_BakedLightmap>`. Overrides :ref:`BakedLightmap.default_texels_per_unit<class_BakedLightmap_property_default_texels_per_unit>`.
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Method Descriptions
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-------------------
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.. _class_Mesh_method_create_convex_shape:
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- :ref:`Shape<class_Shape>` **create_convex_shape** **(** :ref:`bool<class_bool>` clean=true, :ref:`bool<class_bool>` simplify=false **)** |const|
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Calculate a :ref:`ConvexPolygonShape<class_ConvexPolygonShape>` from the mesh.
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If ``clean`` is ``true`` (default), duplicate and interior vertices are removed automatically. You can set it to ``false`` to make the process faster if not needed.
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If ``simplify`` is ``true``, the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
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----
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.. _class_Mesh_method_create_outline:
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- :ref:`Mesh<class_Mesh>` **create_outline** **(** :ref:`float<class_float>` margin **)** |const|
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Calculate an outline mesh at a defined offset (margin) from the original mesh.
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\ **Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise).
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----
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.. _class_Mesh_method_create_trimesh_shape:
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- :ref:`Shape<class_Shape>` **create_trimesh_shape** **(** **)** |const|
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Calculate a :ref:`ConcavePolygonShape<class_ConcavePolygonShape>` from the mesh.
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----
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.. _class_Mesh_method_generate_triangle_mesh:
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- :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** |const|
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Generate a :ref:`TriangleMesh<class_TriangleMesh>` from the mesh. Considers only surfaces using one of these primitive types: :ref:`PRIMITIVE_TRIANGLES<class_Mesh_constant_PRIMITIVE_TRIANGLES>`, :ref:`PRIMITIVE_TRIANGLE_STRIP<class_Mesh_constant_PRIMITIVE_TRIANGLE_STRIP>`, or :ref:`PRIMITIVE_TRIANGLE_FAN<class_Mesh_constant_PRIMITIVE_TRIANGLE_FAN>`.
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----
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.. _class_Mesh_method_get_aabb:
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- :ref:`AABB<class_AABB>` **get_aabb** **(** **)** |const|
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Returns the smallest :ref:`AABB<class_AABB>` enclosing this mesh in local space. Not affected by ``custom_aabb``. See also :ref:`VisualInstance.get_transformed_aabb<class_VisualInstance_method_get_transformed_aabb>`.
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\ **Note:** This is only implemented for :ref:`ArrayMesh<class_ArrayMesh>` and :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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----
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.. _class_Mesh_method_get_faces:
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- :ref:`PoolVector3Array<class_PoolVector3Array>` **get_faces** **(** **)** |const|
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Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
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----
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.. _class_Mesh_method_get_surface_count:
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- :ref:`int<class_int>` **get_surface_count** **(** **)** |const|
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Returns the amount of surfaces that the ``Mesh`` holds.
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----
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.. _class_Mesh_method_surface_get_arrays:
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- :ref:`Array<class_Array>` **surface_get_arrays** **(** :ref:`int<class_int>` surf_idx **)** |const|
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Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>`).
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----
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.. _class_Mesh_method_surface_get_blend_shape_arrays:
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- :ref:`Array<class_Array>` **surface_get_blend_shape_arrays** **(** :ref:`int<class_int>` surf_idx **)** |const|
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Returns the blend shape arrays for the requested surface.
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----
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.. _class_Mesh_method_surface_get_material:
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- :ref:`Material<class_Material>` **surface_get_material** **(** :ref:`int<class_int>` surf_idx **)** |const|
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Returns a :ref:`Material<class_Material>` in a given surface. Surface is rendered using this material.
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----
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.. _class_Mesh_method_surface_set_material:
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- void **surface_set_material** **(** :ref:`int<class_int>` surf_idx, :ref:`Material<class_Material>` material **)**
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Sets a :ref:`Material<class_Material>` for a given surface. Surface will be rendered using this material.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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