pandemonium_engine_docs/classes/class_kinematiccollision.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/KinematicCollision.xml.
.. _class_KinematicCollision:
KinematicCollision
==================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Collision data for :ref:`KinematicBody<class_KinematicBody>` collisions.
Description
-----------
Contains collision data for :ref:`KinematicBody<class_KinematicBody>` collisions. When a :ref:`KinematicBody<class_KinematicBody>` is moved using :ref:`KinematicBody.move_and_collide<class_KinematicBody_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties
----------
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Object<class_Object>` | :ref:`collider<class_KinematicCollision_property_collider>` | |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`collider_id<class_KinematicCollision_property_collider_id>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Variant<class_Variant>` | :ref:`collider_metadata<class_KinematicCollision_property_collider_metadata>` | |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`RID<class_RID>` | :ref:`collider_rid<class_KinematicCollision_property_collider_rid>` | |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Object<class_Object>` | :ref:`collider_shape<class_KinematicCollision_property_collider_shape>` | |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`collider_shape_index<class_KinematicCollision_property_collider_shape_index>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`collider_velocity<class_KinematicCollision_property_collider_velocity>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Object<class_Object>` | :ref:`local_shape<class_KinematicCollision_property_local_shape>` | |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`normal<class_KinematicCollision_property_normal>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`position<class_KinematicCollision_property_position>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`remainder<class_KinematicCollision_property_remainder>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`travel<class_KinematicCollision_property_travel>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------------------------+------------------------+
Methods
-------
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision_method_get_angle>` **(** :ref:`Vector3<class_Vector3>` up_direction=Vector3( 0, 1, 0 ) **)** |const| |
+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_KinematicCollision_property_collider:
- :ref:`Object<class_Object>` **collider**
+----------+----------------+
| *Getter* | get_collider() |
+----------+----------------+
The colliding body.
----
.. _class_KinematicCollision_property_collider_id:
- :ref:`int<class_int>` **collider_id**
+-----------+-------------------+
| *Default* | ``0`` |
+-----------+-------------------+
| *Getter* | get_collider_id() |
+-----------+-------------------+
The colliding body's unique instance ID. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
----
.. _class_KinematicCollision_property_collider_metadata:
- :ref:`Variant<class_Variant>` **collider_metadata**
+----------+-------------------------+
| *Getter* | get_collider_metadata() |
+----------+-------------------------+
The colliding body's metadata. See :ref:`Object<class_Object>`.
----
.. _class_KinematicCollision_property_collider_rid:
- :ref:`RID<class_RID>` **collider_rid**
+----------+--------------------+
| *Getter* | get_collider_rid() |
+----------+--------------------+
The colliding body's :ref:`RID<class_RID>` used by the :ref:`PhysicsServer<class_PhysicsServer>`.
----
.. _class_KinematicCollision_property_collider_shape:
- :ref:`Object<class_Object>` **collider_shape**
+----------+----------------------+
| *Getter* | get_collider_shape() |
+----------+----------------------+
The colliding body's shape.
----
.. _class_KinematicCollision_property_collider_shape_index:
- :ref:`int<class_int>` **collider_shape_index**
+-----------+----------------------------+
| *Default* | ``0`` |
+-----------+----------------------------+
| *Getter* | get_collider_shape_index() |
+-----------+----------------------------+
The colliding shape's index. See :ref:`CollisionObject<class_CollisionObject>`.
----
.. _class_KinematicCollision_property_collider_velocity:
- :ref:`Vector3<class_Vector3>` **collider_velocity**
+-----------+-------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+-------------------------+
| *Getter* | get_collider_velocity() |
+-----------+-------------------------+
The colliding object's velocity.
----
.. _class_KinematicCollision_property_local_shape:
- :ref:`Object<class_Object>` **local_shape**
+----------+-------------------+
| *Getter* | get_local_shape() |
+----------+-------------------+
The moving object's colliding shape.
----
.. _class_KinematicCollision_property_normal:
- :ref:`Vector3<class_Vector3>` **normal**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_normal() |
+-----------+------------------------+
The colliding body's shape's normal at the point of collision.
----
.. _class_KinematicCollision_property_position:
- :ref:`Vector3<class_Vector3>` **position**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_position() |
+-----------+------------------------+
The point of collision, in global coordinates.
----
.. _class_KinematicCollision_property_remainder:
- :ref:`Vector3<class_Vector3>` **remainder**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_remainder() |
+-----------+------------------------+
The moving object's remaining movement vector.
----
.. _class_KinematicCollision_property_travel:
- :ref:`Vector3<class_Vector3>` **travel**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_travel() |
+-----------+------------------------+
The distance the moving object traveled before collision.
Method Descriptions
-------------------
.. _class_KinematicCollision_method_get_angle:
- :ref:`float<class_float>` **get_angle** **(** :ref:`Vector3<class_Vector3>` up_direction=Vector3( 0, 1, 0 ) **)** |const|
The collision angle according to ``up_direction``, which is ``Vector3.UP`` by default. This value is always positive.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`