pandemonium_engine_docs/classes/class_joint.rst

110 lines
4.4 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Joint.xml.
.. _class_Joint:
Joint
=====
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ConeTwistJoint<class_ConeTwistJoint>`, :ref:`Generic6DOFJoint<class_Generic6DOFJoint>`, :ref:`HingeJoint<class_HingeJoint>`, :ref:`PinJoint<class_PinJoint>`, :ref:`SliderJoint<class_SliderJoint>`
Base class for all 3D joints.
Description
-----------
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
Tutorials
---------
- `3D Truck Town Demo <https://godotengine.org/asset-library/asset/524>`__
Properties
----------
+---------------------------------+------------------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`collision/exclude_nodes<class_Joint_property_collision/exclude_nodes>` | ``true`` |
+---------------------------------+------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_a<class_Joint_property_nodes/node_a>` | ``NodePath("")`` |
+---------------------------------+------------------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_b<class_Joint_property_nodes/node_b>` | ``NodePath("")`` |
+---------------------------------+------------------------------------------------------------------------------+------------------+
| :ref:`int<class_int>` | :ref:`solver/priority<class_Joint_property_solver/priority>` | ``1`` |
+---------------------------------+------------------------------------------------------------------------------+------------------+
Property Descriptions
---------------------
.. _class_Joint_property_collision/exclude_nodes:
- :ref:`bool<class_bool>` **collision/exclude_nodes**
+-----------+-----------------------------------------+
| *Default* | ``true`` |
+-----------+-----------------------------------------+
| *Setter* | set_exclude_nodes_from_collision(value) |
+-----------+-----------------------------------------+
| *Getter* | get_exclude_nodes_from_collision() |
+-----------+-----------------------------------------+
If ``true``, the two bodies of the nodes are not able to collide with each other.
----
.. _class_Joint_property_nodes/node_a:
- :ref:`NodePath<class_NodePath>` **nodes/node_a**
+-----------+-------------------+
| *Default* | ``NodePath("")`` |
+-----------+-------------------+
| *Setter* | set_node_a(value) |
+-----------+-------------------+
| *Getter* | get_node_a() |
+-----------+-------------------+
The node attached to the first side (A) of the joint.
----
.. _class_Joint_property_nodes/node_b:
- :ref:`NodePath<class_NodePath>` **nodes/node_b**
+-----------+-------------------+
| *Default* | ``NodePath("")`` |
+-----------+-------------------+
| *Setter* | set_node_b(value) |
+-----------+-------------------+
| *Getter* | get_node_b() |
+-----------+-------------------+
The node attached to the second side (B) of the joint.
----
.. _class_Joint_property_solver/priority:
- :ref:`int<class_int>` **solver/priority**
+-----------+----------------------------+
| *Default* | ``1`` |
+-----------+----------------------------+
| *Setter* | set_solver_priority(value) |
+-----------+----------------------------+
| *Getter* | get_solver_priority() |
+-----------+----------------------------+
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`