pandemonium_engine_docs/classes/class_interpolatedcamera.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InterpolatedCamera.xml.
.. _class_InterpolatedCamera:
InterpolatedCamera
==================
**Inherits:** :ref:`Camera<class_Camera>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
*Deprecated.* Camera which moves toward another node.
Description
-----------
*Deprecated (will be removed in Godot 4.0).* InterpolatedCamera is a :ref:`Camera<class_Camera>` which smoothly moves to match a target node's position and rotation.
If it is not :ref:`enabled<class_InterpolatedCamera_property_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Properties
----------
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_InterpolatedCamera_property_enabled>` | ``false`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` | :ref:`process_mode<class_InterpolatedCamera_property_process_mode>` | ``1`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`float<class_float>` | :ref:`speed<class_InterpolatedCamera_property_speed>` | ``1.0`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target<class_InterpolatedCamera_property_target>` | ``NodePath("")`` |
+---------------------------------------------------------------------------------------------+---------------------------------------------------------------------+------------------+
Methods
-------
+------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_target<class_InterpolatedCamera_method_set_target>` **(** :ref:`Object<class_Object>` target **)** |
+------+--------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_InterpolatedCamera_InterpolatedCameraProcessMode:
.. _class_InterpolatedCamera_constant_INTERPOLATED_CAMERA_PROCESS_PHYSICS:
.. _class_InterpolatedCamera_constant_INTERPOLATED_CAMERA_PROCESS_IDLE:
enum **InterpolatedCameraProcessMode**:
- **INTERPOLATED_CAMERA_PROCESS_PHYSICS** = **0** --- The camera updates with the ``_physics_process`` callback.
- **INTERPOLATED_CAMERA_PROCESS_IDLE** = **1** --- The camera updates with the ``_process`` callback.
Property Descriptions
---------------------
.. _class_InterpolatedCamera_property_enabled:
- :ref:`bool<class_bool>` **enabled**
+-----------+----------------------------------+
| *Default* | ``false`` |
+-----------+----------------------------------+
| *Setter* | set_interpolation_enabled(value) |
+-----------+----------------------------------+
| *Getter* | is_interpolation_enabled() |
+-----------+----------------------------------+
If ``true``, and a target is set, the camera will move automatically.
----
.. _class_InterpolatedCamera_property_process_mode:
- :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>` **process_mode**
+-----------+-------------------------+
| *Default* | ``1`` |
+-----------+-------------------------+
| *Setter* | set_process_mode(value) |
+-----------+-------------------------+
| *Getter* | get_process_mode() |
+-----------+-------------------------+
The camera's process callback. See :ref:`InterpolatedCameraProcessMode<enum_InterpolatedCamera_InterpolatedCameraProcessMode>`.
----
.. _class_InterpolatedCamera_property_speed:
- :ref:`float<class_float>` **speed**
+-----------+------------------+
| *Default* | ``1.0`` |
+-----------+------------------+
| *Setter* | set_speed(value) |
+-----------+------------------+
| *Getter* | get_speed() |
+-----------+------------------+
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
----
.. _class_InterpolatedCamera_property_target:
- :ref:`NodePath<class_NodePath>` **target**
+-----------+------------------------+
| *Default* | ``NodePath("")`` |
+-----------+------------------------+
| *Setter* | set_target_path(value) |
+-----------+------------------------+
| *Getter* | get_target_path() |
+-----------+------------------------+
The target's :ref:`NodePath<class_NodePath>`.
Method Descriptions
-------------------
.. _class_InterpolatedCamera_method_set_target:
- void **set_target** **(** :ref:`Object<class_Object>` target **)**
Sets the node to move toward and orient with.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`