pandemonium_engine_docs/classes/class_inputeventscreendrag.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventScreenDrag.xml.
.. _class_InputEventScreenDrag:
InputEventScreenDrag
====================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event type for screen drag events. Only available on mobile devices.
Description
-----------
Contains screen drag information. See :ref:`Node._input<class_Node_method__input>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Properties
----------
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`index<class_InputEventScreenDrag_property_index>` | ``0`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenDrag_property_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventScreenDrag_property_relative>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventScreenDrag_property_speed>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_InputEventScreenDrag_property_index:
- :ref:`int<class_int>` **index**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_index(value) |
+-----------+------------------+
| *Getter* | get_index() |
+-----------+------------------+
The drag event index in the case of a multi-drag event.
----
.. _class_InputEventScreenDrag_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_position(value) |
+-----------+---------------------+
| *Getter* | get_position() |
+-----------+---------------------+
The drag position.
----
.. _class_InputEventScreenDrag_property_relative:
- :ref:`Vector2<class_Vector2>` **relative**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_relative(value) |
+-----------+---------------------+
| *Getter* | get_relative() |
+-----------+---------------------+
The drag position relative to the previous position (position at the last frame).
----
.. _class_InputEventScreenDrag_property_speed:
- :ref:`Vector2<class_Vector2>` **speed**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_speed(value) |
+-----------+---------------------+
| *Getter* | get_speed() |
+-----------+---------------------+
The drag speed.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`