pandemonium_engine_docs/classes/class_inputeventjoypadbutton.rst

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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventJoypadButton.xml.
.. _class_InputEventJoypadButton:
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event for gamepad buttons.
Description
-----------
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Properties
----------
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
Property Descriptions
---------------------
.. _class_InputEventJoypadButton_property_button_index:
- :ref:`int<class_int>` **button_index**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_button_index(value) |
+-----------+-------------------------+
| *Getter* | get_button_index() |
+-----------+-------------------------+
Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
----
.. _class_InputEventJoypadButton_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+-----------+--------------------+
| *Default* | ``false`` |
+-----------+--------------------+
| *Setter* | set_pressed(value) |
+-----------+--------------------+
| *Getter* | is_pressed() |
+-----------+--------------------+
If ``true``, the button's state is pressed. If ``false``, the button's state is released.
----
.. _class_InputEventJoypadButton_property_pressure:
- :ref:`float<class_float>` **pressure**
+-----------+---------------------+
| *Default* | ``0.0`` |
+-----------+---------------------+
| *Setter* | set_pressure(value) |
+-----------+---------------------+
| *Getter* | get_pressure() |
+-----------+---------------------+
Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`