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117 lines
5.9 KiB
ReStructuredText
117 lines
5.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/mono/doc_classes/GodotSharp.xml.
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.. _class_GodotSharp:
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GodotSharp
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==========
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**Inherits:** :ref:`Object<class_Object>`
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Bridge between Godot and the Mono runtime (Mono-enabled builds only).
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Description
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-----------
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This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
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See also :ref:`CSharpScript<class_CSharpScript>`.
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Methods
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-------
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`attach_thread<class_GodotSharp_method_attach_thread>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`detach_thread<class_GodotSharp_method_detach_thread>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_domain_id<class_GodotSharp_method_get_domain_id>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_scripts_domain_id<class_GodotSharp_method_get_scripts_domain_id>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_domain_finalizing_for_unload<class_GodotSharp_method_is_domain_finalizing_for_unload>` **(** :ref:`int<class_int>` domain_id **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_runtime_shutting_down<class_GodotSharp_method_is_runtime_shutting_down>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_scripts_domain_loaded<class_GodotSharp_method_is_scripts_domain_loaded>` **(** **)** |
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+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_GodotSharp_method_attach_thread:
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- void **attach_thread** **(** **)**
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Attaches the current thread to the Mono runtime.
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----
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.. _class_GodotSharp_method_detach_thread:
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- void **detach_thread** **(** **)**
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Detaches the current thread from the Mono runtime.
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----
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.. _class_GodotSharp_method_get_domain_id:
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- :ref:`int<class_int>` **get_domain_id** **(** **)**
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Returns the current MonoDomain ID.
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\ **Note:** The Mono runtime must be initialized for this method to work (use :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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----
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.. _class_GodotSharp_method_get_scripts_domain_id:
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- :ref:`int<class_int>` **get_scripts_domain_id** **(** **)**
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Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as :ref:`get_domain_id<class_GodotSharp_method_get_domain_id>`, unless the scripts domain isn't loaded.
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\ **Note:** The Mono runtime must be initialized for this method to work (use :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
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----
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.. _class_GodotSharp_method_is_domain_finalizing_for_unload:
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- :ref:`bool<class_bool>` **is_domain_finalizing_for_unload** **(** :ref:`int<class_int>` domain_id **)**
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Returns ``true`` if the domain is being finalized, ``false`` otherwise.
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----
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.. _class_GodotSharp_method_is_runtime_initialized:
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- :ref:`bool<class_bool>` **is_runtime_initialized** **(** **)**
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Returns ``true`` if the Mono runtime is initialized, ``false`` otherwise.
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----
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.. _class_GodotSharp_method_is_runtime_shutting_down:
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- :ref:`bool<class_bool>` **is_runtime_shutting_down** **(** **)**
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Returns ``true`` if the Mono runtime is shutting down, ``false`` otherwise.
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----
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.. _class_GodotSharp_method_is_scripts_domain_loaded:
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- :ref:`bool<class_bool>` **is_scripts_domain_loaded** **(** **)**
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Returns ``true`` if the scripts domain is loaded, ``false`` otherwise.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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