pandemonium_engine_docs/classes/class_gltfcamera.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gltf/doc_classes/GLTFCamera.xml.
.. _class_GLTFCamera:
GLTFCamera
==========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Description
-----------
**Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFCamera`` within a script will cause an error in an exported project.
Properties
----------
+---------------------------+-----------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`fov_size<class_GLTFCamera_property_fov_size>` | ``75.0`` |
+---------------------------+-----------------------------------------------------------+------------+
| :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
+---------------------------+-----------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`zfar<class_GLTFCamera_property_zfar>` | ``4000.0`` |
+---------------------------+-----------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`znear<class_GLTFCamera_property_znear>` | ``0.05`` |
+---------------------------+-----------------------------------------------------------+------------+
Property Descriptions
---------------------
.. _class_GLTFCamera_property_fov_size:
- :ref:`float<class_float>` **fov_size**
+-----------+---------------------+
| *Default* | ``75.0`` |
+-----------+---------------------+
| *Setter* | set_fov_size(value) |
+-----------+---------------------+
| *Getter* | get_fov_size() |
+-----------+---------------------+
----
.. _class_GLTFCamera_property_perspective:
- :ref:`bool<class_bool>` **perspective**
+-----------+------------------------+
| *Default* | ``true`` |
+-----------+------------------------+
| *Setter* | set_perspective(value) |
+-----------+------------------------+
| *Getter* | get_perspective() |
+-----------+------------------------+
----
.. _class_GLTFCamera_property_zfar:
- :ref:`float<class_float>` **zfar**
+-----------+-----------------+
| *Default* | ``4000.0`` |
+-----------+-----------------+
| *Setter* | set_zfar(value) |
+-----------+-----------------+
| *Getter* | get_zfar() |
+-----------+-----------------+
----
.. _class_GLTFCamera_property_znear:
- :ref:`float<class_float>` **znear**
+-----------+------------------+
| *Default* | ``0.05`` |
+-----------+------------------+
| *Setter* | set_znear(value) |
+-----------+------------------+
| *Getter* | get_znear() |
+-----------+------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`