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64 lines
3.3 KiB
ReStructuredText
64 lines
3.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/gdscript/doc_classes/GDScriptFunctionState.xml.
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.. _class_GDScriptFunctionState:
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GDScriptFunctionState
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=====================
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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State of a function call after yielding.
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Description
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-----------
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Calling :ref:`@GDScript.yield<class_@GDScript_method_yield>` within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling :ref:`resume<class_GDScriptFunctionState_method_resume>` on this state object.
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Methods
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-------
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+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid<class_GDScriptFunctionState_method_is_valid>` **(** :ref:`bool<class_bool>` extended_check=false **)** |const| |
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+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`resume<class_GDScriptFunctionState_method_resume>` **(** :ref:`Variant<class_Variant>` arg=null **)** |
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+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_GDScriptFunctionState_signal_completed:
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- **completed** **(** :ref:`Variant<class_Variant>` result **)**
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Method Descriptions
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-------------------
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.. _class_GDScriptFunctionState_method_is_valid:
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- :ref:`bool<class_bool>` **is_valid** **(** :ref:`bool<class_bool>` extended_check=false **)** |const|
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Check whether the function call may be resumed. This is not the case if the function state was already resumed.
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If ``extended_check`` is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of :ref:`resume<class_GDScriptFunctionState_method_resume>`, but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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----
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.. _class_GDScriptFunctionState_method_resume:
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- :ref:`Variant<class_Variant>` **resume** **(** :ref:`Variant<class_Variant>` arg=null **)**
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Resume execution of the yielded function call.
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If handed an argument, return the argument from the :ref:`@GDScript.yield<class_@GDScript_method_yield>` call in the yielded function call. You can pass e.g. an :ref:`Array<class_Array>` to hand multiple arguments.
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This function returns what the resumed function call returns, possibly another function state if yielded again.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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