pandemonium_engine_docs/classes/class_editorselection.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/EditorSelection.xml.
.. _class_EditorSelection:
EditorSelection
===============
**Inherits:** :ref:`Object<class_Object>`
Manages the SceneTree selection in the editor.
Description
-----------
This object manages the SceneTree selection in the editor.
\ **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_selection<class_EditorInterface_method_get_selection>`.
Methods
-------
+---------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_node<class_EditorSelection_method_add_node>` **(** :ref:`Node<class_Node>` node **)** |
+---------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_EditorSelection_method_clear>` **(** **)** |
+---------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_selected_nodes<class_EditorSelection_method_get_selected_nodes>` **(** **)** |
+---------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_transformable_selected_nodes<class_EditorSelection_method_get_transformable_selected_nodes>` **(** **)** |
+---------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_node<class_EditorSelection_method_remove_node>` **(** :ref:`Node<class_Node>` node **)** |
+---------------------------+--------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_EditorSelection_signal_selection_changed:
- **selection_changed** **(** **)**
Emitted when the selection changes.
Method Descriptions
-------------------
.. _class_EditorSelection_method_add_node:
- void **add_node** **(** :ref:`Node<class_Node>` node **)**
Adds a node to the selection.
\ **Note:** The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use :ref:`EditorInterface.edit_node<class_EditorInterface_method_edit_node>`.
----
.. _class_EditorSelection_method_clear:
- void **clear** **(** **)**
Clear the selection.
----
.. _class_EditorSelection_method_get_selected_nodes:
- :ref:`Array<class_Array>` **get_selected_nodes** **(** **)**
Gets the list of selected nodes.
----
.. _class_EditorSelection_method_get_transformable_selected_nodes:
- :ref:`Array<class_Array>` **get_transformable_selected_nodes** **(** **)**
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
----
.. _class_EditorSelection_method_remove_node:
- void **remove_node** **(** :ref:`Node<class_Node>` node **)**
Removes a node from the selection.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`