pandemonium_engine_docs/classes/class_editorscriptpicker.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/EditorScriptPicker.xml.
.. _class_EditorScriptPicker:
EditorScriptPicker
==================
**Inherits:** :ref:`EditorResourcePicker<class_EditorResourcePicker>` **<** :ref:`HBoxContainer<class_HBoxContainer>` **<** :ref:`BoxContainer<class_BoxContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Godot editor's control for selecting the ``script`` property of a :ref:`Node<class_Node>`.
Description
-----------
Similar to :ref:`EditorResourcePicker<class_EditorResourcePicker>` this :ref:`Control<class_Control>` node is used in the editor's Inspector dock, but only to edit the ``script`` property of a :ref:`Node<class_Node>`. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` to recreate the same behavior.
\ **Note:** You must set the :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` for the custom context menu items to work.
Properties
----------
+-------------------------+---------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` |
+-------------------------+---------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_EditorScriptPicker_property_script_owner:
- :ref:`Node<class_Node>` **script_owner**
+----------+-------------------------+
| *Setter* | set_script_owner(value) |
+----------+-------------------------+
| *Getter* | get_script_owner() |
+----------+-------------------------+
The owner :ref:`Node<class_Node>` of the script property that holds the edited resource.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`