pandemonium_engine_docs/classes/class_editorscript.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/EditorScript.xml.
.. _class_EditorScript:
EditorScript
============
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Base script that can be used to add extension functions to the editor.
Description
-----------
Scripts extending this class and implementing its :ref:`_run<class_EditorScript_method__run>` method can be executed from the Script Editor's **File > Run** menu option (or by pressing :kbd:`Ctrl + Shift + X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using :ref:`EditorPlugin<class_EditorPlugin>`\ s instead.
\ **Note:** Extending scripts need to have ``tool`` mode enabled.
\ **Example script:**\
::
tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
\ **Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
Methods
-------
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript_method__run>` **(** **)** |virtual| |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_method_add_root_node>` **(** :ref:`Node<class_Node>` node **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>` **(** **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>` **(** **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_EditorScript_method__run:
- void **_run** **(** **)** |virtual|
This method is executed by the Editor when **File > Run** is used.
----
.. _class_EditorScript_method_add_root_node:
- void **add_root_node** **(** :ref:`Node<class_Node>` node **)**
Adds ``node`` as a child of the root node in the editor context.
\ **Warning:** The implementation of this method is currently disabled.
----
.. _class_EditorScript_method_get_editor_interface:
- :ref:`EditorInterface<class_EditorInterface>` **get_editor_interface** **(** **)**
Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
----
.. _class_EditorScript_method_get_scene:
- :ref:`Node<class_Node>` **get_scene** **(** **)**
Returns the Editor's currently active scene.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`