mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-23 15:17:21 +01:00
48 lines
1.7 KiB
ReStructuredText
48 lines
1.7 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/fbx/doc_classes/EditorSceneImporterFBX.xml.
|
|
|
|
.. _class_EditorSceneImporterFBX:
|
|
|
|
EditorSceneImporterFBX
|
|
======================
|
|
|
|
**Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
|
|
|
FBX 3D asset importer.
|
|
|
|
Description
|
|
-----------
|
|
|
|
This is an FBX 3D asset importer with full support for most FBX features.
|
|
|
|
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
|
|
|
|
::
|
|
|
|
- Smoothing Groups
|
|
- Smooth Mesh
|
|
- Triangluate (for meshes with blend shapes)
|
|
- Bake Animation
|
|
- Resample All
|
|
- Deformed Models
|
|
- Skins
|
|
- Blend Shapes
|
|
- Curve Filters
|
|
- Constant Key Reducer
|
|
- Auto Tangents Only
|
|
- *Do not check* Constraints (as it will break the file)
|
|
- Can check Embed Media (embeds textures into the exported FBX file)
|
|
- Note that when importing embedded media, the texture and mesh will be a single immutable file.
|
|
- You will have to re-export then re-import the FBX if the texture has changed.
|
|
- Units: Centimeters
|
|
- Up Axis: Y
|
|
- Binary format in FBX 2017
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|