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280 lines
13 KiB
ReStructuredText
280 lines
13 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/EditorProperty.xml.
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.. _class_EditorProperty:
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EditorProperty
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==============
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**Inherits:** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Custom control to edit properties for adding into the inspector.
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Description
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-----------
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This control allows property editing for one or multiple properties into :ref:`EditorInspector<class_EditorInspector>`. It is added via :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`.
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Properties
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----------
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+-----------------------------+-----------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`checkable<class_EditorProperty_property_checkable>` | ``false`` |
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+-----------------------------+-----------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`checked<class_EditorProperty_property_checked>` | ``false`` |
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+-----------------------------+-----------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`draw_red<class_EditorProperty_property_draw_red>` | ``false`` |
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+-----------------------------+-----------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`keying<class_EditorProperty_property_keying>` | ``false`` |
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+-----------------------------+-----------------------------------------------------------+-----------+
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| :ref:`String<class_String>` | :ref:`label<class_EditorProperty_property_label>` | ``""`` |
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+-----------------------------+-----------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`read_only<class_EditorProperty_property_read_only>` | ``false`` |
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+-----------------------------+-----------------------------------------------------------+-----------+
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Methods
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-------
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_focusable<class_EditorProperty_method_add_focusable>` **(** :ref:`Control<class_Control>` control **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`emit_changed<class_EditorProperty_method_emit_changed>` **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value, :ref:`String<class_String>` field="", :ref:`bool<class_bool>` changing=false **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`get_edited_object<class_EditorProperty_method_get_edited_object>` **(** **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_edited_property<class_EditorProperty_method_get_edited_property>` **(** **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bottom_editor<class_EditorProperty_method_set_bottom_editor>` **(** :ref:`Control<class_Control>` editor **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`update_property<class_EditorProperty_method_update_property>` **(** **)** |virtual| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_EditorProperty_signal_multiple_properties_changed:
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- **multiple_properties_changed** **(** :ref:`PoolStringArray<class_PoolStringArray>` properties, :ref:`Array<class_Array>` value **)**
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Emit it if you want multiple properties modified at the same time. Do not use if added via :ref:`EditorInspectorPlugin.parse_property<class_EditorInspectorPlugin_method_parse_property>`.
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----
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.. _class_EditorProperty_signal_object_id_selected:
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- **object_id_selected** **(** :ref:`String<class_String>` property, :ref:`int<class_int>` id **)**
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Used by sub-inspectors. Emit it if what was selected was an Object ID.
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----
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.. _class_EditorProperty_signal_property_changed:
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- **property_changed** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value, :ref:`String<class_String>` field, :ref:`bool<class_bool>` changing **)**
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Do not emit this manually, use the :ref:`emit_changed<class_EditorProperty_method_emit_changed>` method instead.
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----
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.. _class_EditorProperty_signal_property_checked:
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- **property_checked** **(** :ref:`String<class_String>` property, :ref:`bool<class_bool>` checked **)**
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Emitted when a property was checked. Used internally.
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----
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.. _class_EditorProperty_signal_property_keyed:
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- **property_keyed** **(** :ref:`String<class_String>` property **)**
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Emit it if you want to add this value as an animation key (check for keying being enabled first).
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----
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.. _class_EditorProperty_signal_property_keyed_with_value:
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- **property_keyed_with_value** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
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Emit it if you want to key a property with a single value.
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----
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.. _class_EditorProperty_signal_property_pinned:
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- **property_pinned** **(** :ref:`String<class_String>` property, :ref:`bool<class_bool>` pinned **)**
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Emit it if you want to mark (or unmark) the value of a property for being saved regardless of being equal to the default value.
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The default value is the one the property will get when the node is just instantiated and can come from an ancestor scene in the inheritance/instancing chain, a script or a builtin class.
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----
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.. _class_EditorProperty_signal_resource_selected:
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- **resource_selected** **(** :ref:`String<class_String>` path, :ref:`Resource<class_Resource>` resource **)**
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If you want a sub-resource to be edited, emit this signal with the resource.
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----
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.. _class_EditorProperty_signal_selected:
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- **selected** **(** :ref:`String<class_String>` path, :ref:`int<class_int>` focusable_idx **)**
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Emitted when selected. Used internally.
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Property Descriptions
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---------------------
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.. _class_EditorProperty_property_checkable:
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- :ref:`bool<class_bool>` **checkable**
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+-----------+----------------------+
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| *Default* | ``false`` |
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+-----------+----------------------+
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| *Setter* | set_checkable(value) |
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+-----------+----------------------+
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| *Getter* | is_checkable() |
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+-----------+----------------------+
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Used by the inspector, set to ``true`` when the property is checkable.
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----
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.. _class_EditorProperty_property_checked:
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- :ref:`bool<class_bool>` **checked**
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+-----------+--------------------+
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| *Default* | ``false`` |
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+-----------+--------------------+
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| *Setter* | set_checked(value) |
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+-----------+--------------------+
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| *Getter* | is_checked() |
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+-----------+--------------------+
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Used by the inspector, set to ``true`` when the property is checked.
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----
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.. _class_EditorProperty_property_draw_red:
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- :ref:`bool<class_bool>` **draw_red**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_draw_red(value) |
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+-----------+---------------------+
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| *Getter* | is_draw_red() |
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+-----------+---------------------+
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Used by the inspector, set to ``true`` when the property is drawn with the editor theme's warning color. This is used for editable children's properties.
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----
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.. _class_EditorProperty_property_keying:
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- :ref:`bool<class_bool>` **keying**
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+-----------+-------------------+
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| *Default* | ``false`` |
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+-----------+-------------------+
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| *Setter* | set_keying(value) |
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+-----------+-------------------+
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| *Getter* | is_keying() |
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+-----------+-------------------+
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Used by the inspector, set to ``true`` when the property can add keys for animation.
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----
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.. _class_EditorProperty_property_label:
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- :ref:`String<class_String>` **label**
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+-----------+------------------+
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| *Default* | ``""`` |
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+-----------+------------------+
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| *Setter* | set_label(value) |
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+-----------+------------------+
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| *Getter* | get_label() |
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+-----------+------------------+
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Set this property to change the label (if you want to show one).
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----
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.. _class_EditorProperty_property_read_only:
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- :ref:`bool<class_bool>` **read_only**
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+-----------+----------------------+
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| *Default* | ``false`` |
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+-----------+----------------------+
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| *Setter* | set_read_only(value) |
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+-----------+----------------------+
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| *Getter* | is_read_only() |
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+-----------+----------------------+
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Used by the inspector, set to ``true`` when the property is read-only.
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Method Descriptions
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-------------------
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.. _class_EditorProperty_method_add_focusable:
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- void **add_focusable** **(** :ref:`Control<class_Control>` control **)**
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If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.
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----
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.. _class_EditorProperty_method_emit_changed:
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- void **emit_changed** **(** :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value, :ref:`String<class_String>` field="", :ref:`bool<class_bool>` changing=false **)**
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If one or several properties have changed, this must be called. ``field`` is used in case your editor can modify fields separately (as an example, Vector3.x). The ``changing`` argument avoids the editor requesting this property to be refreshed (leave as ``false`` if unsure).
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----
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.. _class_EditorProperty_method_get_edited_object:
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- :ref:`Object<class_Object>` **get_edited_object** **(** **)**
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Gets the edited object.
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----
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.. _class_EditorProperty_method_get_edited_property:
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- :ref:`String<class_String>` **get_edited_property** **(** **)**
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Gets the edited property. If your editor is for a single property (added via :ref:`EditorInspectorPlugin.parse_property<class_EditorInspectorPlugin_method_parse_property>`), then this will return the property.
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----
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.. _class_EditorProperty_method_set_bottom_editor:
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- void **set_bottom_editor** **(** :ref:`Control<class_Control>` editor **)**
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Puts the ``editor`` control below the property label. The control must be previously added using :ref:`Node.add_child<class_Node_method_add_child>`.
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----
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.. _class_EditorProperty_method_update_property:
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- void **update_property** **(** **)** |virtual|
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When this virtual function is called, you must update your editor.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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