pandemonium_engine_docs/classes/class_editorfilesystem.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/EditorFileSystem.xml.
.. _class_EditorFileSystem:
EditorFileSystem
================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Resource filesystem, as the editor sees it.
Description
-----------
This object holds information of all resources in the filesystem, their types, etc.
\ **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>`.
Methods
-------
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_file_type<class_EditorFileSystem_method_get_file_type>` **(** :ref:`String<class_String>` path **)** |const| |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>` | :ref:`get_filesystem<class_EditorFileSystem_method_get_filesystem>` **(** **)** |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>` | :ref:`get_filesystem_path<class_EditorFileSystem_method_get_filesystem_path>` **(** :ref:`String<class_String>` path **)** |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_scanning_progress<class_EditorFileSystem_method_get_scanning_progress>` **(** **)** |const| |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_scanning<class_EditorFileSystem_method_is_scanning>` **(** **)** |const| |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`scan<class_EditorFileSystem_method_scan>` **(** **)** |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`scan_sources<class_EditorFileSystem_method_scan_sources>` **(** **)** |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update_file<class_EditorFileSystem_method_update_file>` **(** :ref:`String<class_String>` path **)** |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update_script_classes<class_EditorFileSystem_method_update_script_classes>` **(** **)** |
+-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_EditorFileSystem_signal_filesystem_changed:
- **filesystem_changed** **(** **)**
Emitted if the filesystem changed.
----
.. _class_EditorFileSystem_signal_resources_reimported:
- **resources_reimported** **(** :ref:`PoolStringArray<class_PoolStringArray>` resources **)**
Emitted if a resource is reimported.
----
.. _class_EditorFileSystem_signal_resources_reload:
- **resources_reload** **(** :ref:`PoolStringArray<class_PoolStringArray>` resources **)**
Emitted if at least one resource is reloaded when the filesystem is scanned.
----
.. _class_EditorFileSystem_signal_sources_changed:
- **sources_changed** **(** :ref:`bool<class_bool>` exist **)**
Emitted if the source of any imported file changed.
Method Descriptions
-------------------
.. _class_EditorFileSystem_method_get_file_type:
- :ref:`String<class_String>` **get_file_type** **(** :ref:`String<class_String>` path **)** |const|
Returns the resource type of the file, given the full path. This returns a string such as ``"Resource"`` or ``"GDScript"``, *not* a file extension such as ``".gd"``.
----
.. _class_EditorFileSystem_method_get_filesystem:
- :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>` **get_filesystem** **(** **)**
Gets the root directory object.
----
.. _class_EditorFileSystem_method_get_filesystem_path:
- :ref:`EditorFileSystemDirectory<class_EditorFileSystemDirectory>` **get_filesystem_path** **(** :ref:`String<class_String>` path **)**
Returns a view into the filesystem at ``path``.
----
.. _class_EditorFileSystem_method_get_scanning_progress:
- :ref:`float<class_float>` **get_scanning_progress** **(** **)** |const|
Returns the scan progress for 0 to 1 if the FS is being scanned.
----
.. _class_EditorFileSystem_method_is_scanning:
- :ref:`bool<class_bool>` **is_scanning** **(** **)** |const|
Returns ``true`` if the filesystem is being scanned.
----
.. _class_EditorFileSystem_method_scan:
- void **scan** **(** **)**
Scan the filesystem for changes.
----
.. _class_EditorFileSystem_method_scan_sources:
- void **scan_sources** **(** **)**
Check if the source of any imported resource changed.
----
.. _class_EditorFileSystem_method_update_file:
- void **update_file** **(** :ref:`String<class_String>` path **)**
Update a file information. Call this if an external program (not Godot) modified the file.
----
.. _class_EditorFileSystem_method_update_script_classes:
- void **update_script_classes** **(** **)**
Scans the script files and updates the list of custom class names.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`