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48 lines
1.7 KiB
ReStructuredText
48 lines
1.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/mono/doc_classes/CSharpScript.xml.
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.. _class_CSharpScript:
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CSharpScript
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============
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**Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A script implemented in the C# programming language (Mono-enabled builds only).
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Description
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-----------
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This class represents a C# script. It is the C# equivalent of the :ref:`GDScript<class_GDScript>` class and is only available in Mono-enabled Godot builds.
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See also :ref:`GodotSharp<class_GodotSharp>`.
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Tutorials
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---------
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- :doc:`../tutorials/scripting/c_sharp/index`
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Methods
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-------
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+-------------------------------+--------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`new<class_CSharpScript_method_new>` **(** ... **)** |vararg| |
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+-------------------------------+--------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_CSharpScript_method_new:
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- :ref:`Variant<class_Variant>` **new** **(** ... **)** |vararg|
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Returns a new instance of the script.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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