pandemonium_engine_docs/classes/class_csgcylinder.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/csg/doc_classes/CSGCylinder.xml.
.. _class_CSGCylinder:
CSGCylinder
===========
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Cylinder shape.
Description
-----------
This node allows you to create a cylinder (or cone) for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
Properties
----------
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder_property_cone>` | ``false`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`height<class_CSGCylinder_property_height>` | ``1.0`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder_property_material>` | |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder_property_radius>` | ``1.0`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder_property_sides>` | ``8`` |
+---------------------------------+--------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder_property_smooth_faces>` | ``true`` |
+---------------------------------+--------------------------------------------------------------+-----------+
Property Descriptions
---------------------
.. _class_CSGCylinder_property_cone:
- :ref:`bool<class_bool>` **cone**
+-----------+-----------------+
| *Default* | ``false`` |
+-----------+-----------------+
| *Setter* | set_cone(value) |
+-----------+-----------------+
| *Getter* | is_cone() |
+-----------+-----------------+
If ``true`` a cone is created, the :ref:`radius<class_CSGCylinder_property_radius>` will only apply to one side.
----
.. _class_CSGCylinder_property_height:
- :ref:`float<class_float>` **height**
+-----------+-------------------+
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_height(value) |
+-----------+-------------------+
| *Getter* | get_height() |
+-----------+-------------------+
The height of the cylinder.
----
.. _class_CSGCylinder_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The material used to render the cylinder.
----
.. _class_CSGCylinder_property_radius:
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+
| *Getter* | get_radius() |
+-----------+-------------------+
The radius of the cylinder.
----
.. _class_CSGCylinder_property_sides:
- :ref:`int<class_int>` **sides**
+-----------+------------------+
| *Default* | ``8`` |
+-----------+------------------+
| *Setter* | set_sides(value) |
+-----------+------------------+
| *Getter* | get_sides() |
+-----------+------------------+
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
----
.. _class_CSGCylinder_property_smooth_faces:
- :ref:`bool<class_bool>` **smooth_faces**
+-----------+-------------------------+
| *Default* | ``true`` |
+-----------+-------------------------+
| *Setter* | set_smooth_faces(value) |
+-----------+-------------------------+
| *Getter* | get_smooth_faces() |
+-----------+-------------------------+
If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`