pandemonium_engine_docs/classes/class_bool.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/bool.xml.
.. _class_bool:
bool
====
Boolean built-in type.
Description
-----------
Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements.
Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``.
::
var can_shoot = true
func shoot():
if can_shoot:
pass # Perform shooting actions here.
The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
\ **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
::
var can_shoot = true
func shoot():
if can_shoot and Input.is_action_pressed("shoot"):
create_bullet()
The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
::
var can_shoot = true
onready var cool_down = $CoolDownTimer
func shoot():
if can_shoot and Input.is_action_pressed("shoot"):
create_bullet()
can_shoot = false
cool_down.start()
func _on_CoolDownTimer_timeout():
can_shoot = true
Methods
-------
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`int<class_int>` from **)** |
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`float<class_float>` from **)** |
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`String<class_String>` from **)** |
+-------------------------+----------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_bool_method_bool:
- :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints.
----
- :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats.
----
- :ref:`bool<class_bool>` **bool** **(** :ref:`String<class_String>` from **)**
Cast a :ref:`String<class_String>` value to a boolean value, this method will return ``false`` if ``""`` is passed in, and ``true`` for all non-empty strings.
Examples: ``bool("False")`` returns ``true``, ``bool("")`` returns ``false``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`