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49 lines
1.8 KiB
ReStructuredText
49 lines
1.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/BoneAttachment.xml.
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.. _class_BoneAttachment:
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BoneAttachment
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==============
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**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A node that will attach to a bone.
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Description
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-----------
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This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
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Properties
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----------
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+-----------------------------+-----------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` | ``""`` |
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+-----------------------------+-----------------------------------------------------------+--------+
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Property Descriptions
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---------------------
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.. _class_BoneAttachment_property_bone_name:
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- :ref:`String<class_String>` **bone_name**
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+-----------+----------------------+
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| *Default* | ``""`` |
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+-----------+----------------------+
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| *Setter* | set_bone_name(value) |
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+-----------+----------------------+
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| *Getter* | get_bone_name() |
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+-----------+----------------------+
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The name of the attached bone.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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