pandemonium_engine_docs/classes/class_boneattachment.rst

49 lines
1.8 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/BoneAttachment.xml.
.. _class_BoneAttachment:
BoneAttachment
==============
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node that will attach to a bone.
Description
-----------
This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
----------
+-----------------------------+-----------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` | ``""`` |
+-----------------------------+-----------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_BoneAttachment_property_bone_name:
- :ref:`String<class_String>` **bone_name**
+-----------+----------------------+
| *Default* | ``""`` |
+-----------+----------------------+
| *Setter* | set_bone_name(value) |
+-----------+----------------------+
| *Getter* | get_bone_name() |
+-----------+----------------------+
The name of the attached bone.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`