pandemonium_engine_docs/classes/class_basebutton.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/BaseButton.xml.
.. _class_BaseButton:
BaseButton
==========
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`Button<class_Button>`, :ref:`LinkButton<class_LinkButton>`, :ref:`TextureButton<class_TextureButton>`
Base class for different kinds of buttons.
Description
-----------
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
Properties
----------
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>` | ``1`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`button_mask<class_BaseButton_property_button_mask>` | ``1`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_BaseButton_property_disabled>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`FocusMode<enum_Control_FocusMode>` | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>` | ``2`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`FocusMode<enum_Control_FocusMode>` | focus_mode | ``2`` (overrides :ref:`Control<class_Control_property_focus_mode>`) |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`ButtonGroup<class_ButtonGroup>` | :ref:`group<class_BaseButton_property_group>` | |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_BaseButton_property_pressed>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`ShortCut<class_ShortCut>` | :ref:`shortcut<class_BaseButton_property_shortcut>` | |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>` | ``true`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
Methods
-------
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_pressed<class_BaseButton_method__pressed>` **(** **)** |virtual| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_toggled<class_BaseButton_method__toggled>` **(** :ref:`bool<class_bool>` button_pressed **)** |virtual| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`DrawMode<enum_BaseButton_DrawMode>` | :ref:`get_draw_mode<class_BaseButton_method_get_draw_mode>` **(** **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_method_is_hovered>` **(** **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>` **(** :ref:`bool<class_bool>` pressed **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_BaseButton_signal_button_down:
- **button_down** **(** **)**
Emitted when the button starts being held down.
----
.. _class_BaseButton_signal_button_up:
- **button_up** **(** **)**
Emitted when the button stops being held down.
----
.. _class_BaseButton_signal_pressed:
- **pressed** **(** **)**
Emitted when the button is toggled or pressed. This is on :ref:`button_down<class_BaseButton_signal_button_down>` if :ref:`action_mode<class_BaseButton_property_action_mode>` is :ref:`ACTION_MODE_BUTTON_PRESS<class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS>` and on :ref:`button_up<class_BaseButton_signal_button_up>` otherwise.
If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`toggled<class_BaseButton_signal_toggled>` instead.
----
.. _class_BaseButton_signal_toggled:
- **toggled** **(** :ref:`bool<class_bool>` button_pressed **)**
Emitted when the button was just toggled between pressed and normal states (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). The new state is contained in the ``button_pressed`` argument.
Enumerations
------------
.. _enum_BaseButton_DrawMode:
.. _class_BaseButton_constant_DRAW_NORMAL:
.. _class_BaseButton_constant_DRAW_PRESSED:
.. _class_BaseButton_constant_DRAW_HOVER:
.. _class_BaseButton_constant_DRAW_DISABLED:
.. _class_BaseButton_constant_DRAW_HOVER_PRESSED:
enum **DrawMode**:
- **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- **DRAW_PRESSED** = **1** --- The state of buttons are pressed.
- **DRAW_HOVER** = **2** --- The state of buttons are hovered.
- **DRAW_DISABLED** = **3** --- The state of buttons are disabled.
- **DRAW_HOVER_PRESSED** = **4** --- The state of buttons are both hovered and pressed.
----
.. _enum_BaseButton_ActionMode:
.. _class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS:
.. _class_BaseButton_constant_ACTION_MODE_BUTTON_RELEASE:
enum **ActionMode**:
- **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked.
- **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked.
Property Descriptions
---------------------
.. _class_BaseButton_property_action_mode:
- :ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode**
+-----------+------------------------+
| *Default* | ``1`` |
+-----------+------------------------+
| *Setter* | set_action_mode(value) |
+-----------+------------------------+
| *Getter* | get_action_mode() |
+-----------+------------------------+
Determines when the button is considered clicked, one of the :ref:`ActionMode<enum_BaseButton_ActionMode>` constants.
----
.. _class_BaseButton_property_button_mask:
- :ref:`int<class_int>` **button_mask**
+-----------+------------------------+
| *Default* | ``1`` |
+-----------+------------------------+
| *Setter* | set_button_mask(value) |
+-----------+------------------------+
| *Getter* | get_button_mask() |
+-----------+------------------------+
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use ``BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT``.
----
.. _class_BaseButton_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_disabled(value) |
+-----------+---------------------+
| *Getter* | is_disabled() |
+-----------+---------------------+
If ``true``, the button is in disabled state and can't be clicked or toggled.
----
.. _class_BaseButton_property_enabled_focus_mode:
- :ref:`FocusMode<enum_Control_FocusMode>` **enabled_focus_mode**
+-----------+-------------------------------+
| *Default* | ``2`` |
+-----------+-------------------------------+
| *Setter* | set_enabled_focus_mode(value) |
+-----------+-------------------------------+
| *Getter* | get_enabled_focus_mode() |
+-----------+-------------------------------+
*Deprecated.* This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use :ref:`Control.focus_mode<class_Control_property_focus_mode>` instead.
----
.. _class_BaseButton_property_group:
- :ref:`ButtonGroup<class_ButtonGroup>` **group**
+----------+-------------------------+
| *Setter* | set_button_group(value) |
+----------+-------------------------+
| *Getter* | get_button_group() |
+----------+-------------------------+
:ref:`ButtonGroup<class_ButtonGroup>` associated to the button.
----
.. _class_BaseButton_property_keep_pressed_outside:
- :ref:`bool<class_bool>` **keep_pressed_outside**
+-----------+---------------------------------+
| *Default* | ``false`` |
+-----------+---------------------------------+
| *Setter* | set_keep_pressed_outside(value) |
+-----------+---------------------------------+
| *Getter* | is_keep_pressed_outside() |
+-----------+---------------------------------+
If ``true``, the button stays pressed when moving the cursor outside the button while pressing it.
\ **Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
----
.. _class_BaseButton_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+-----------+--------------------+
| *Default* | ``false`` |
+-----------+--------------------+
| *Setter* | set_pressed(value) |
+-----------+--------------------+
| *Getter* | is_pressed() |
+-----------+--------------------+
If ``true``, the button's state is pressed. Means the button is pressed down or toggled (if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
\ **Note:** Setting :ref:`pressed<class_BaseButton_property_pressed>` will result in :ref:`toggled<class_BaseButton_signal_toggled>` to be emitted. If you want to change the pressed state without emitting that signal, use :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>`.
----
.. _class_BaseButton_property_shortcut:
- :ref:`ShortCut<class_ShortCut>` **shortcut**
+----------+---------------------+
| *Setter* | set_shortcut(value) |
+----------+---------------------+
| *Getter* | get_shortcut() |
+----------+---------------------+
:ref:`ShortCut<class_ShortCut>` associated to the button.
----
.. _class_BaseButton_property_shortcut_in_tooltip:
- :ref:`bool<class_bool>` **shortcut_in_tooltip**
+-----------+----------------------------------+
| *Default* | ``true`` |
+-----------+----------------------------------+
| *Setter* | set_shortcut_in_tooltip(value) |
+-----------+----------------------------------+
| *Getter* | is_shortcut_in_tooltip_enabled() |
+-----------+----------------------------------+
If ``true``, the button will add information about its shortcut in the tooltip.
----
.. _class_BaseButton_property_toggle_mode:
- :ref:`bool<class_bool>` **toggle_mode**
+-----------+------------------------+
| *Default* | ``false`` |
+-----------+------------------------+
| *Setter* | set_toggle_mode(value) |
+-----------+------------------------+
| *Getter* | is_toggle_mode() |
+-----------+------------------------+
If ``true``, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
Method Descriptions
-------------------
.. _class_BaseButton_method__pressed:
- void **_pressed** **(** **)** |virtual|
Called when the button is pressed. If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`_toggled<class_BaseButton_method__toggled>` instead.
----
.. _class_BaseButton_method__toggled:
- void **_toggled** **(** :ref:`bool<class_bool>` button_pressed **)** |virtual|
Called when the button is toggled (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active).
----
.. _class_BaseButton_method_get_draw_mode:
- :ref:`DrawMode<enum_BaseButton_DrawMode>` **get_draw_mode** **(** **)** |const|
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the :ref:`DrawMode<enum_BaseButton_DrawMode>` enum.
----
.. _class_BaseButton_method_is_hovered:
- :ref:`bool<class_bool>` **is_hovered** **(** **)** |const|
Returns ``true`` if the mouse has entered the button and has not left it yet.
----
.. _class_BaseButton_method_set_pressed_no_signal:
- void **set_pressed_no_signal** **(** :ref:`bool<class_bool>` pressed **)**
Changes the :ref:`pressed<class_BaseButton_property_pressed>` state of the button, without emitting :ref:`toggled<class_BaseButton_signal_toggled>`. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
\ **Note:** This method doesn't unpress other buttons in its button :ref:`group<class_BaseButton_property_group>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`