pandemonium_engine_docs/classes/class_audiostreamgeneratorplayback.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AudioStreamGeneratorPlayback.xml.
.. _class_AudioStreamGeneratorPlayback:
AudioStreamGeneratorPlayback
============================
**Inherits:** :ref:`AudioStreamPlaybackResampled<class_AudioStreamPlaybackResampled>` **<** :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Plays back audio generated using :ref:`AudioStreamGenerator<class_AudioStreamGenerator>`.
Description
-----------
This class is meant to be used with :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` to play back the generated audio in real-time.
Tutorials
---------
- `Audio Generator Demo <https://godotengine.org/asset-library/asset/526>`__
- `Godot 3.2 will get new audio features <https://godotengine.org/article/godot-32-will-get-new-audio-features>`__
Methods
-------
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_push_buffer<class_AudioStreamGeneratorPlayback_method_can_push_buffer>` **(** :ref:`int<class_int>` amount **)** |const| |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_buffer<class_AudioStreamGeneratorPlayback_method_clear_buffer>` **(** **)** |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frames_available<class_AudioStreamGeneratorPlayback_method_get_frames_available>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_skips<class_AudioStreamGeneratorPlayback_method_get_skips>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>` **(** :ref:`PoolVector2Array<class_PoolVector2Array>` frames **)** |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>` **(** :ref:`Vector2<class_Vector2>` frame **)** |
+-------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_AudioStreamGeneratorPlayback_method_can_push_buffer:
- :ref:`bool<class_bool>` **can_push_buffer** **(** :ref:`int<class_int>` amount **)** |const|
Returns ``true`` if a buffer of the size ``amount`` can be pushed to the audio sample data buffer without overflowing it, ``false`` otherwise.
----
.. _class_AudioStreamGeneratorPlayback_method_clear_buffer:
- void **clear_buffer** **(** **)**
Clears the audio sample data buffer.
----
.. _class_AudioStreamGeneratorPlayback_method_get_frames_available:
- :ref:`int<class_int>` **get_frames_available** **(** **)** |const|
Returns the number of audio data frames left to play. If this returned number reaches ``0``, the audio will stop playing until frames are added again. Therefore, make sure your script can always generate and push new audio frames fast enough to avoid audio cracking.
----
.. _class_AudioStreamGeneratorPlayback_method_get_skips:
- :ref:`int<class_int>` **get_skips** **(** **)** |const|
----
.. _class_AudioStreamGeneratorPlayback_method_push_buffer:
- :ref:`bool<class_bool>` **push_buffer** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` frames **)**
Pushes several audio data frames to the buffer. This is usually more efficient than :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>` in C# and compiled languages via GDNative, but :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>` may be *less* efficient in GDScript.
----
.. _class_AudioStreamGeneratorPlayback_method_push_frame:
- :ref:`bool<class_bool>` **push_frame** **(** :ref:`Vector2<class_Vector2>` frame **)**
Pushes a single audio data frame to the buffer. This is usually less efficient than :ref:`push_buffer<class_AudioStreamGeneratorPlayback_method_push_buffer>` in C# and compiled languages via GDNative, but :ref:`push_frame<class_AudioStreamGeneratorPlayback_method_push_frame>` may be *more* efficient in GDScript.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`