pandemonium_engine_docs/classes/class_animationnodetimescale.rst

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.. _class_AnimationNodeTimeScale:
AnimationNodeTimeScale
======================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A time-scaling animation node to be used with :ref:`AnimationTree<class_AnimationTree>`.
Description
-----------
Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation.
Tutorials
---------
- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`