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128 lines
6.3 KiB
ReStructuredText
128 lines
6.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationNodeStateMachinePlayback.xml.
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.. _class_AnimationNodeStateMachinePlayback:
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AnimationNodeStateMachinePlayback
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=================================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Playback control for :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`.
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Description
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-----------
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Allows control of :ref:`AnimationTree<class_AnimationTree>` state machines created with :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`. Retrieve with ``$AnimationTree.get("parameters/playback")``.
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\ **Example:**\
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::
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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Tutorials
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---------
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- :doc:`../tutorials/animation/animation_tree`
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Properties
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----------
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+-------------------------+-------------------------+---------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
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+-------------------------+-------------------------+---------------------------------------------------------------------------------------+
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Methods
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-------
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_current_length<class_AnimationNodeStateMachinePlayback_method_get_current_length>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_current_node<class_AnimationNodeStateMachinePlayback_method_get_current_node>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_current_play_position<class_AnimationNodeStateMachinePlayback_method_get_current_play_position>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_travel_path<class_AnimationNodeStateMachinePlayback_method_get_travel_path>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimationNodeStateMachinePlayback_method_is_playing>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`start<class_AnimationNodeStateMachinePlayback_method_start>` **(** :ref:`String<class_String>` node **)** |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimationNodeStateMachinePlayback_method_stop>` **(** **)** |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`travel<class_AnimationNodeStateMachinePlayback_method_travel>` **(** :ref:`String<class_String>` to_node **)** |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_AnimationNodeStateMachinePlayback_method_get_current_length:
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- :ref:`float<class_float>` **get_current_length** **(** **)** |const|
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----
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.. _class_AnimationNodeStateMachinePlayback_method_get_current_node:
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- :ref:`String<class_String>` **get_current_node** **(** **)** |const|
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Returns the currently playing animation state.
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----
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.. _class_AnimationNodeStateMachinePlayback_method_get_current_play_position:
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- :ref:`float<class_float>` **get_current_play_position** **(** **)** |const|
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Returns the playback position within the current animation state.
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----
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.. _class_AnimationNodeStateMachinePlayback_method_get_travel_path:
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- :ref:`PoolStringArray<class_PoolStringArray>` **get_travel_path** **(** **)** |const|
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Returns the current travel path as computed internally by the A\* algorithm.
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----
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.. _class_AnimationNodeStateMachinePlayback_method_is_playing:
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- :ref:`bool<class_bool>` **is_playing** **(** **)** |const|
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Returns ``true`` if an animation is playing.
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----
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.. _class_AnimationNodeStateMachinePlayback_method_start:
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- void **start** **(** :ref:`String<class_String>` node **)**
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Starts playing the given animation.
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----
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.. _class_AnimationNodeStateMachinePlayback_method_stop:
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- void **stop** **(** **)**
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Stops the currently playing animation.
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----
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.. _class_AnimationNodeStateMachinePlayback_method_travel:
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- void **travel** **(** :ref:`String<class_String>` to_node **)**
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Transitions from the current state to another one, following the shortest path.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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