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ReStructuredText
171 lines
7.2 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimationNodeOneShot.xml.
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.. _class_AnimationNodeOneShot:
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AnimationNodeOneShot
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====================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Plays an animation once in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
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Tutorials
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---------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | ``false`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | ``1.0`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | ``0.1`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | ``0.1`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`mix_mode<class_AnimationNodeOneShot_property_mix_mode>` | ``0`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | ``false`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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Enumerations
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------------
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.. _enum_AnimationNodeOneShot_MixMode:
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.. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
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.. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
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enum **MixMode**:
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- **MIX_MODE_BLEND** = **0**
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- **MIX_MODE_ADD** = **1**
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Property Descriptions
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---------------------
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.. _class_AnimationNodeOneShot_property_autorestart:
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- :ref:`bool<class_bool>` **autorestart**
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+-----------+------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------+
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| *Setter* | set_autorestart(value) |
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+-----------+------------------------+
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| *Getter* | has_autorestart() |
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+-----------+------------------------+
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If ``true``, the sub-animation will restart automatically after finishing.
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----
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.. _class_AnimationNodeOneShot_property_autorestart_delay:
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- :ref:`float<class_float>` **autorestart_delay**
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+-----------+------------------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------------------+
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| *Setter* | set_autorestart_delay(value) |
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+-----------+------------------------------+
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| *Getter* | get_autorestart_delay() |
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+-----------+------------------------------+
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The delay after which the automatic restart is triggered, in seconds.
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----
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.. _class_AnimationNodeOneShot_property_autorestart_random_delay:
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- :ref:`float<class_float>` **autorestart_random_delay**
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+-----------+-------------------------------------+
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| *Default* | ``0.0`` |
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+-----------+-------------------------------------+
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| *Setter* | set_autorestart_random_delay(value) |
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+-----------+-------------------------------------+
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| *Getter* | get_autorestart_random_delay() |
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+-----------+-------------------------------------+
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If :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` is ``true``, a random additional delay (in seconds) between 0 and this value will be added to :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>`.
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----
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.. _class_AnimationNodeOneShot_property_fadein_time:
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- :ref:`float<class_float>` **fadein_time**
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+-----------+------------------------+
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| *Default* | ``0.1`` |
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+-----------+------------------------+
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| *Setter* | set_fadein_time(value) |
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+-----------+------------------------+
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| *Getter* | get_fadein_time() |
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+-----------+------------------------+
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----
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.. _class_AnimationNodeOneShot_property_fadeout_time:
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- :ref:`float<class_float>` **fadeout_time**
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+-----------+-------------------------+
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| *Default* | ``0.1`` |
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+-----------+-------------------------+
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| *Setter* | set_fadeout_time(value) |
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+-----------+-------------------------+
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| *Getter* | get_fadeout_time() |
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+-----------+-------------------------+
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----
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.. _class_AnimationNodeOneShot_property_mix_mode:
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- :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **mix_mode**
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+-----------+---------------------+
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| *Default* | ``0`` |
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+-----------+---------------------+
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| *Setter* | set_mix_mode(value) |
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+-----------+---------------------+
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| *Getter* | get_mix_mode() |
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+-----------+---------------------+
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----
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.. _class_AnimationNodeOneShot_property_sync:
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- :ref:`bool<class_bool>` **sync**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_use_sync(value) |
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+-----------+---------------------+
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| *Getter* | is_using_sync() |
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+-----------+---------------------+
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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