pandemonium_engine_docs/classes/class_animatedsprite3d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AnimatedSprite3D.xml.
.. _class_AnimatedSprite3D:
AnimatedSprite3D
================
**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Description
-----------
Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
Tutorials
---------
- :doc:`2D Sprite animation (also applies to 3D) <../tutorials/2d/2d_sprite_animation>`
Properties
----------
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite3D_property_animation>` | ``"default"`` |
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite3D_property_frame>` | ``0`` |
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite3D_property_frames>` | |
+-----------------------------------------+-------------------------------------------------------------+---------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite3D_property_playing>` | ``false`` |
+-----------------------------------------+-------------------------------------------------------------+---------------+
Methods
-------
+-------------------------+-------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite3D_method_is_playing>` **(** **)** |const| |
+-------------------------+-------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AnimatedSprite3D_method_play>` **(** :ref:`String<class_String>` anim="" **)** |
+-------------------------+-------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimatedSprite3D_method_stop>` **(** **)** |
+-------------------------+-------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimatedSprite3D_signal_animation_finished:
- **animation_finished** **(** **)**
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
----
.. _class_AnimatedSprite3D_signal_frame_changed:
- **frame_changed** **(** **)**
Emitted when :ref:`frame<class_AnimatedSprite3D_property_frame>` changed.
Property Descriptions
---------------------
.. _class_AnimatedSprite3D_property_animation:
- :ref:`String<class_String>` **animation**
+-----------+----------------------+
| *Default* | ``"default"`` |
+-----------+----------------------+
| *Setter* | set_animation(value) |
+-----------+----------------------+
| *Getter* | get_animation() |
+-----------+----------------------+
The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
----
.. _class_AnimatedSprite3D_property_frame:
- :ref:`int<class_int>` **frame**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_frame(value) |
+-----------+------------------+
| *Getter* | get_frame() |
+-----------+------------------+
The displayed animation frame's index.
----
.. _class_AnimatedSprite3D_property_frames:
- :ref:`SpriteFrames<class_SpriteFrames>` **frames**
+----------+--------------------------+
| *Setter* | set_sprite_frames(value) |
+----------+--------------------------+
| *Getter* | get_sprite_frames() |
+----------+--------------------------+
The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
----
.. _class_AnimatedSprite3D_property_playing:
- :ref:`bool<class_bool>` **playing**
+-----------+-----------+
| *Default* | ``false`` |
+-----------+-----------+
If ``true``, the :ref:`animation<class_AnimatedSprite3D_property_animation>` is currently playing.
Method Descriptions
-------------------
.. _class_AnimatedSprite3D_method_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** |const|
Returns ``true`` if an animation is currently being played.
----
.. _class_AnimatedSprite3D_method_play:
- void **play** **(** :ref:`String<class_String>` anim="" **)**
Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played.
----
.. _class_AnimatedSprite3D_method_stop:
- void **stop** **(** **)**
Stops the current animation (does not reset the frame counter).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`