.. Keep this page short and sweet! We want users to read it to the end, so they know where to find information, how to get help, and how to maximize chances of getting answers. Learning new features ===================== Godot is a feature-rich game engine. There is a lot to learn about it. This page explains how you can use the online manual, built-in code reference, and join online communities to learn new features and techniques. Making the most of this manual ------------------------------ What you are reading now is the user manual. It documents each of the engine's concepts and available features. When learning a new topic, you can start by browsing the corresponding section of this website. The left menu allows you to explore broad topics while the search bar will help you find more specific pages. If a page exists for a given theme, it will often link to more related content. ![](img/manual_search.png) The manual has a companion class reference that explains each Godot class's available functions and properties when programming. While the manual covers general features, concepts, and how to use the editor, the reference is all about using Godot's scripting API (Application Programming Interface). You can access it both online and offline. We recommend browsing the reference offline, from within the Godot editor. To do so, go to Help -> Search or press :kbd:`F1`. ![](img/manual_class_reference_search.png) To browse it online, head to the manual's `Class Reference