Introduction to Godot ===================== This article is here to help you figure out whether Godot might be a good fit for you. We will introduce some broad features of the engine to give you a feel for what you can achieve with it and answer questions such as "what do I need to know to get started?". This is by no means an exhaustive overview. We will introduce many more features in this getting started series. What is Godot? -------------- Godot is a general-purpose 2D and 3D game engine designed to support all sorts of projects. You can use it to create games or applications you can then release on desktop or mobile, as well as on the web. You can also create console games with it, although you either need strong programming skills or a developer to port the game for you. Note: The Godot team can't provide an open-source console export due to the licensing terms imposed by console manufacturers. Regardless of the engine you use, though, releasing games on consoles is always a lot of work. You can read more on that here: `doc_consoles`. What can the engine do? ----------------------- Godot was initially developed in-house by an Argentinan game studio. Its development started in 2001, and the engine was rewritten and improved tremendously since its open-source release in 2014. Some examples of games created with Godot include Ex-Zodiac and Helms of Fury. ![](img/introduction_ex_zodiac.png) ![](img/introduction_helms_of_fury.jpg As for applications, the open-source pixel art drawing program Pixelorama is powered by Godot, and so is the voxel RPG creator RPG in a box. ![](img/introduction_rpg_in_a_box.png) You can find many more examples in the `official showcase videos`. How does it work and look? -------------------------- Godot comes with a fully-fledged game editor with integrated tools to answer the most common needs. It includes a code editor, an animation editor, a tilemap editor, a shader editor, a debugger, a profiler, and more. ![](img/introduction_editor.png) The team strives to offer a feature-rich game editor with a consistent user experience. While there is always room for improvement, the user interface keeps getting refined. Of course, if you prefer, you can work with external programs. We officially support importing 3D scenes designed in Blender_ and maintain plugins to code in VSCode_ and Emacs_ for GDScript and C#. We also support Visual Studio for C# on Windows. ![](img/introduction_vscode.png) Programming languages --------------------- Let's talk about the available programming languages. You can code your games using `GDScript