2D Sprite animation =================== Introduction ------------ In this tutorial, you'll learn how to create 2D animated characters with the AnimatedSprite class and the AnimationPlayer. Typically, when you create or download an animated character, it will come in one of two ways: as individual images or as a single sprite sheet containing all the animation's frames. Both can be animated in Pandemonium with the AnimatedSprite class. First, we'll use `AnimatedSprite` to animate a collection of individual images. Then we will animate a sprite sheet using this class. Finally, we will learn another way to animate a sprite sheet with `AnimationPlayer` and the *Animation* property of `Sprite`. Note: Art for the following examples by https://opengameart.org/users/ansimuz and by https://opengameart.org/users/tgfcoder Individual images with AnimatedSprite ------------------------------------- In this scenario, you have a collection of images, each containing one of your character's animation frames. For this example, we'll use the following animation: ![](img/2d_animation_run_preview.gif) You can download the images here: :download:`run_animation.zip