:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorRefract.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeVectorRefract: VisualShaderNodeVectorRefract ============================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Returns the :ref:`Vector3` that points in the direction of refraction. For use within the visual shader graph. Description ----------- Translated to ``refract(I, N, eta)`` in the shader language, where ``I`` is the incident vector, ``N`` is the normal vector and ``eta`` is the ratio of the indices of the refraction. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`