:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeOuterProduct.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeOuterProduct: VisualShaderNodeOuterProduct ============================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Calculates an outer product of two vectors within the visual shader graph. Description ----------- ``OuterProduct`` treats the first parameter ``c`` as a column vector (matrix with one column) and the second parameter ``r`` as a row vector (matrix with one row) and does a linear algebraic matrix multiply ``c * r``, yielding a matrix whose number of rows is the number of components in ``c`` and whose number of columns is the number of components in ``r``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`