:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptPreload.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptPreload: VisualScriptPreload =================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Creates a new :ref:`Resource` or loads one from the filesystem. Description ----------- Creates a new :ref:`Resource` or loads one from the filesystem. **Input Ports:** none **Output Ports:** - Data (object): ``res`` Properties ---------- +---------------------------------+--------------------------------------------------------------+ | :ref:`Resource` | :ref:`resource` | +---------------------------------+--------------------------------------------------------------+ Property Descriptions --------------------- .. _class_VisualScriptPreload_property_resource: - :ref:`Resource` **resource** +----------+--------------------+ | *Setter* | set_preload(value) | +----------+--------------------+ | *Getter* | get_preload() | +----------+--------------------+ The :ref:`Resource` to load. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`