:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Shader.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Shader: Shader ====== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`VisualShader` A custom shader program. Description ----------- This class allows you to define a custom shader program that can be used by a :ref:`ShaderMaterial`. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. Tutorials --------- - :doc:`../tutorials/shaders/index` - :doc:`../tutorials/shaders/introduction_to_shaders` Properties ---------- +-----------------------------+-------------------------------------------------------------+--------+ | :ref:`String` | :ref:`code` | ``""`` | +-----------------------------+-------------------------------------------------------------+--------+ | :ref:`String` | :ref:`custom_defines` | ``""`` | +-----------------------------+-------------------------------------------------------------+--------+ Methods ------- +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Texture` | :ref:`get_default_texture_param` **(** :ref:`String` param **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Mode` | :ref:`get_mode` **(** **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_param` **(** :ref:`String` name **)** |const| | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_default_texture_param` **(** :ref:`String` param, :ref:`Texture` texture **)** | +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_Shader_Mode: .. _class_Shader_constant_MODE_SPATIAL: .. _class_Shader_constant_MODE_CANVAS_ITEM: .. _class_Shader_constant_MODE_PARTICLES: enum **Mode**: - **MODE_SPATIAL** = **0** --- Mode used to draw all 3D objects. - **MODE_CANVAS_ITEM** = **1** --- Mode used to draw all 2D objects. - **MODE_PARTICLES** = **2** --- Mode used to calculate particle information on a per-particle basis. Not used for drawing. Property Descriptions --------------------- .. _class_Shader_property_code: - :ref:`String` **code** +-----------+-----------------+ | *Default* | ``""`` | +-----------+-----------------+ | *Setter* | set_code(value) | +-----------+-----------------+ | *Getter* | get_code() | +-----------+-----------------+ Returns the shader's code as the user has written it, not the full generated code used internally. ---- .. _class_Shader_property_custom_defines: - :ref:`String` **custom_defines** +-----------+---------------------------+ | *Default* | ``""`` | +-----------+---------------------------+ | *Setter* | set_custom_defines(value) | +-----------+---------------------------+ | *Getter* | get_custom_defines() | +-----------+---------------------------+ Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic. **Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them. Method Descriptions ------------------- .. _class_Shader_method_get_default_texture_param: - :ref:`Texture` **get_default_texture_param** **(** :ref:`String` param **)** |const| Returns the texture that is set as default for the specified parameter. **Note:** ``param`` must match the name of the uniform in the code exactly. ---- .. _class_Shader_method_get_mode: - :ref:`Mode` **get_mode** **(** **)** |const| Returns the shader mode for the shader, either :ref:`MODE_CANVAS_ITEM`, :ref:`MODE_SPATIAL` or :ref:`MODE_PARTICLES`. ---- .. _class_Shader_method_has_param: - :ref:`bool` **has_param** **(** :ref:`String` name **)** |const| Returns ``true`` if the shader has this param defined as a uniform in its code. **Note:** ``param`` must match the name of the uniform in the code exactly. ---- .. _class_Shader_method_set_default_texture_param: - void **set_default_texture_param** **(** :ref:`String` param, :ref:`Texture` texture **)** Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the :ref:`ShaderMaterial`. **Note:** ``param`` must match the name of the uniform in the code exactly. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`