:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ProxyTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ProxyTexture: ProxyTexture ============ **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-------------------------------+-----------------------------------------------+---------------------------+ | :ref:`Texture` | :ref:`base` | | +-------------------------------+-----------------------------------------------+---------------------------+ | :ref:`int` | flags | ``0`` *(parent override)* | +-------------------------------+-----------------------------------------------+---------------------------+ Property Descriptions --------------------- .. _class_ProxyTexture_property_base: - :ref:`Texture` **base** +----------+-----------------+ | *Setter* | set_base(value) | +----------+-----------------+ | *Getter* | get_base() | +----------+-----------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`