:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MeshInstance2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_MeshInstance2D: MeshInstance2D ============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Node used for displaying a :ref:`Mesh` in 2D. Description ----------- Node used for displaying a :ref:`Mesh` in 2D. Can be constructed from an existing :ref:`Sprite` via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". Tutorials --------- - :doc:`../tutorials/2d/2d_meshes` Properties ---------- +-------------------------------+-------------------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | +-------------------------------+-------------------------------------------------------------+ | :ref:`Texture` | :ref:`normal_map` | +-------------------------------+-------------------------------------------------------------+ | :ref:`Texture` | :ref:`texture` | +-------------------------------+-------------------------------------------------------------+ Signals ------- .. _class_MeshInstance2D_signal_texture_changed: - **texture_changed** **(** **)** Emitted when the :ref:`texture` is changed. Property Descriptions --------------------- .. _class_MeshInstance2D_property_mesh: - :ref:`Mesh` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ The :ref:`Mesh` that will be drawn by the ``MeshInstance2D``. ---- .. _class_MeshInstance2D_property_normal_map: - :ref:`Texture` **normal_map** +----------+-----------------------+ | *Setter* | set_normal_map(value) | +----------+-----------------------+ | *Getter* | get_normal_map() | +----------+-----------------------+ The normal map that will be used if using the default :ref:`CanvasItemMaterial`. **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page `__ for a comparison of normal map coordinates expected by popular engines. ---- .. _class_MeshInstance2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The :ref:`Texture` that will be used if using the default :ref:`CanvasItemMaterial`. Can be accessed as ``TEXTURE`` in CanvasItem shader. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`