:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the KinematicCollision2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_KinematicCollision2D: KinematicCollision2D ==================== **Inherits:** :ref:`Reference` **<** :ref:`Object` Collision data for :ref:`KinematicBody2D` collisions. Description ----------- Contains collision data for :ref:`KinematicBody2D` collisions. When a :ref:`KinematicBody2D` is moved using :ref:`KinematicBody2D.move_and_collide`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. Properties ---------- +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Object` | :ref:`collider` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`collider_id` | ``0`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Variant` | :ref:`collider_metadata` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`RID` | :ref:`collider_rid` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Object` | :ref:`collider_shape` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`collider_shape_index` | ``0`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`collider_velocity` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Object` | :ref:`local_shape` | | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`normal` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`remainder` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`travel` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------------------------------+---------------------+ Methods ------- +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_angle` **(** :ref:`Vector2` up_direction=Vector2( 0, -1 ) **)** |const| | +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_KinematicCollision2D_property_collider: - :ref:`Object` **collider** +----------+----------------+ | *Getter* | get_collider() | +----------+----------------+ The colliding body. ---- .. _class_KinematicCollision2D_property_collider_id: - :ref:`int` **collider_id** +-----------+-------------------+ | *Default* | ``0`` | +-----------+-------------------+ | *Getter* | get_collider_id() | +-----------+-------------------+ The colliding body's unique instance ID. See :ref:`Object.get_instance_id`. ---- .. _class_KinematicCollision2D_property_collider_metadata: - :ref:`Variant` **collider_metadata** +----------+-------------------------+ | *Getter* | get_collider_metadata() | +----------+-------------------------+ The colliding body's metadata. See :ref:`Object`. ---- .. _class_KinematicCollision2D_property_collider_rid: - :ref:`RID` **collider_rid** +----------+--------------------+ | *Getter* | get_collider_rid() | +----------+--------------------+ The colliding body's :ref:`RID` used by the :ref:`Physics2DServer`. ---- .. _class_KinematicCollision2D_property_collider_shape: - :ref:`Object` **collider_shape** +----------+----------------------+ | *Getter* | get_collider_shape() | +----------+----------------------+ The colliding body's shape. ---- .. _class_KinematicCollision2D_property_collider_shape_index: - :ref:`int` **collider_shape_index** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Getter* | get_collider_shape_index() | +-----------+----------------------------+ The colliding shape's index. See :ref:`CollisionObject2D`. ---- .. _class_KinematicCollision2D_property_collider_velocity: - :ref:`Vector2` **collider_velocity** +-----------+-------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Getter* | get_collider_velocity() | +-----------+-------------------------+ The colliding object's velocity. ---- .. _class_KinematicCollision2D_property_local_shape: - :ref:`Object` **local_shape** +----------+-------------------+ | *Getter* | get_local_shape() | +----------+-------------------+ The moving object's colliding shape. ---- .. _class_KinematicCollision2D_property_normal: - :ref:`Vector2` **normal** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Getter* | get_normal() | +-----------+---------------------+ The colliding body's shape's normal at the point of collision. ---- .. _class_KinematicCollision2D_property_position: - :ref:`Vector2` **position** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Getter* | get_position() | +-----------+---------------------+ The point of collision, in global coordinates. ---- .. _class_KinematicCollision2D_property_remainder: - :ref:`Vector2` **remainder** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Getter* | get_remainder() | +-----------+---------------------+ The moving object's remaining movement vector. ---- .. _class_KinematicCollision2D_property_travel: - :ref:`Vector2` **travel** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Getter* | get_travel() | +-----------+---------------------+ The distance the moving object traveled before collision. Method Descriptions ------------------- .. _class_KinematicCollision2D_method_get_angle: - :ref:`float` **get_angle** **(** :ref:`Vector2` up_direction=Vector2( 0, -1 ) **)** |const| The collision angle according to ``up_direction``, which is ``Vector2.UP`` by default. This value is always positive. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`