:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorScenePostImport.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorScenePostImport: EditorScenePostImport ===================== **Inherits:** :ref:`Reference` **<** :ref:`Object` Post-processes scenes after import. Description ----------- Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a ``tool`` script that inherits from this class. The :ref:`post_import` callback receives the imported scene's root node and returns the modified version of the scene. Usage example: :: tool # Needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scene func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child) Tutorials --------- - `#custom-script <../tutorials/assets_pipeline/importing_scenes.html#custom-script>`_ in :doc:`../tutorials/assets_pipeline/importing_scenes` Methods ------- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_source_file` **(** **)** |const| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_source_folder` **(** **)** |const| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`post_import` **(** :ref:`Object` scene **)** |virtual| | +-----------------------------+----------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_EditorScenePostImport_method_get_source_file: - :ref:`String` **get_source_file** **(** **)** |const| Returns the source file path which got imported (e.g. ``res://scene.dae``). ---- .. _class_EditorScenePostImport_method_get_source_folder: - :ref:`String` **get_source_folder** **(** **)** |const| Returns the resource folder the imported scene file is located in. ---- .. _class_EditorScenePostImport_method_post_import: - :ref:`Object` **post_import** **(** :ref:`Object` scene **)** |virtual| Called after the scene was imported. This method must return the modified version of the scene. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`