:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterFBX.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorSceneImporterFBX: EditorSceneImporterFBX ====================== **Inherits:** :ref:`EditorSceneImporter` **<** :ref:`Reference` **<** :ref:`Object` FBX 3D asset importer. Description ----------- This is an FBX 3D asset importer with full support for most FBX features. If exporting a FBX scene from Autodesk Maya, use these FBX export settings: :: - Smoothing Groups - Smooth Mesh - Triangluate (for meshes with blend shapes) - Bake Animation - Resample All - Deformed Models - Skins - Blend Shapes - Curve Filters - Constant Key Reducer - Auto Tangents Only - *Do not check* Constraints (as it will break the file) - Can check Embed Media (embeds textures into the exported FBX file) - Note that when importing embedded media, the texture and mesh will be a single immutable file. - You will have to re-export then re-import the FBX if the texture has changed. - Units: Centimeters - Up Axis: Y - Binary format in FBX 2017 .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`