:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the bool.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_bool: bool ==== Boolean built-in type. Description ----------- Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements. Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``. :: var can_shoot = true func shoot(): if can_shoot: pass # Perform shooting actions here. The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``. **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed. :: var can_shoot = true func shoot(): if can_shoot and Input.is_action_pressed("shoot"): create_bullet() The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again. :: var can_shoot = true onready var cool_down = $CoolDownTimer func shoot(): if can_shoot and Input.is_action_pressed("shoot"): create_bullet() can_shoot = false cool_down.start() func _on_CoolDownTimer_timeout(): can_shoot = true Methods ------- +-------------------------+----------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`bool` **(** :ref:`int` from **)** | +-------------------------+----------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`bool` **(** :ref:`float` from **)** | +-------------------------+----------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`bool` **(** :ref:`String` from **)** | +-------------------------+----------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_bool_method_bool: - :ref:`bool` **bool** **(** :ref:`int` from **)** Cast an :ref:`int` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints. ---- - :ref:`bool` **bool** **(** :ref:`float` from **)** Cast a :ref:`float` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats. ---- - :ref:`bool` **bool** **(** :ref:`String` from **)** Cast a :ref:`String` value to a boolean value, this method will return ``false`` if ``""`` is passed in, and ``true`` for all non-empty strings. Examples: ``bool("False")`` returns ``true``, ``bool("")`` returns ``false``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`